_by Mårten Sjöström (Mid Sweden University) - 2023.06.30_
###### tags: `VAADER` `Seminar`
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## Abstract
Realistic 3D implies recreating a realistic experience of a scene for a user. The outcome gives a user a true immersive sensation of being in the (remote) scene, often named an immersive experience. The process consists of capture/scene creation, visual data processing, compression, and rendering/presentation; and user quality needs to be evaluated. Applications encompass remote presence for personal communication and remote control of industrial processes, e.g. in mining, forestry, air traffic control, etc. The Realistic 3D research group at Mid Sweden University has carried out research on immersive 3D experience since 2007. This presentation focuses on ongoing research within the group and mentions inverse problems for light field reconstruction; model reduction of deep neural networks; compression of light field using deep neural networks as well as steered mixtures of experts; real-time light field path tracing on multiple GPUs; creating a 6DoF viewing from a single camera view; human interaction and quality of experience for industrial remote-controlled operation; reduced processing complexity for sound source localisation with a uniform circular array. The master programme education on Visual AI will also be mentioned.