--- tags : Mechanics, Kinematics title : 2020.3.31(1) --- # Mechanics (1) ## §1.1 Kinematics in one-dimensional space ### 1.1.4 position We can write the position *x*(*$\Delta$t*) which moves after very short time $\Delta$*t* , if we know the position *x*(0) and the velocity *v*(0) as #### *x*($\Delta$*t*) $\approx$ *x*(0) + *v*(0) $\Delta$*t* ※"**A $\approx$ B**" means "**A is near by B from the view of number.**" Above relation is lead by changing the average velocity to *v*(0) , so it consists accurately in small extreme $\Delta$*t.* **(ex)** set the start position at *x*($\Delta$*t*) , and write the position *x*(2$\Delta$t) when the time 2$\Delta$*t* #### *x*(2$\Delta$*t*) $\approx$ *x*($\Delta$*t*) + *v*($\Delta$*t*)$\Delta$*t* Combine above 2 equation, #### *x*(2$\Delta$*t*) $\approx$ *x*(0) + (*v*(0) + *x*($\Delta$*t*))$\Delta$*t* Repeat n times, #### *x*(n$\Delta$*t*) $\Delta$ *x*(0) + $\sum_{i=0}^{n-1}$*v*(*i*$\Delta$*t*)$\Delta$*t* Therefore, we can figure out the position *x*(*t*) in time *t* by additioning past velocity to the start position *x*(0). In addition ,we can also write acculatery by the integration defined by extreme of infinitely small section $\Delta$*t* $\to$ 0 and infinite number of divisions *n* $\to$ $\infty$ <font color="red"> $\huge x(t) = x(0) + \int_0^t v(t') dt'$