# Examples to implement for **cgtools** ### Unsorted - ✅ triangle - ✅ instanced - ❌ chrome extension - Vitalii - ✅ Spinning cube size optimization ### Textures - ✅ sprite animation - Vladyslav - ✅ using video as texture - Vladyslav - 🔁 text drawing - Yevhenii - ❌ array textures - Vladyslav - ❌ render to texture - Vladyslav ### Geometry - ❌ 2d shapes - ❌ 3d shapes - ❌ Square heightmap - ❌ Hexagonial heightmap ### Picking - ❌ Picking different shapes with math - 🔁 Picking different shapes with GPU - Oleksandr - ❌ Dragging objects ### Meshes - ✅ loading obj - ❌ loading gltf ### Raytacing - ✅ Doom-like rendering - Oleksandr - ❌ 2D SDF Interactive Cheatsheet - ❌ 3D SDF Interactive Cheatsheet ### Physics - ❌ 2D collisions - Oleksandr - ❌ 3D collisions ### Optimization and Benchmarking - ❌ Thousands meshes - ❌ Thousand sources of lights ### Shaders - ✅ Simple PBR - ❌ Light Interactive Cheatsheet - 🔁 deferred shader: 50 light sources - Oleksandr - ❌ bloom - ❌ using WGSL shader - ❌ using GLSL shader - ✅ 2D filters Interactive Cheatsheet - ❌ Noises Interactive Cheatsheet - Yevhenii - ❌ Marching Cubes - Yevhenii - ❌ Metaballs - Yevhenii - ❌ Particles - Yevhenii - ❌ Area light source - Yevhenii - ❌ Shadow Mapping - ❌ Dynamic Reflection Cubemap - ❌ Dynamic Ambient Occclusion ### Gizmos and Decorators - ❌ Arrows to move - ❌ Arrows to scale - ❌ Rotate Gizmos - ❌ Draw Normals - ❌ Draw Wireframe ### Animation - ❌ Vertex morphing between 2 states - ❌ Skeletal animation - ❌ Inverse Kinematics ### Cameras and Transformation - ❌ 2D Transormation Interactive Cheatsheet - ❌ 3D Transormation Interactive Cheatsheet - ❌ Rotate around control - 🔁 3D FPS control - Oleksandr - ❌ 2d control - ❌ 2 Viewports: camera view and abstract view to see camera - ❌ Switch between orthographic / perspective camera and differen controls ### Generators - ❌ Tree Generator -- https://drajmarsh.bitbucket.io/tree3d.html -
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