# SPECIES: TYGENIAN
## Overview

*Paint spray*
The Tygenian is designed for the civilian sides of SS13: Chef, Bartender, Scientist, Cargo Technician, Clown, etc. They move faster than normal and have a built-in spray paint. However they take long to get up, bleed easily and cannot wear shoes. Bummer! They're at their best in jobs that involve other people, moving stuff from tables or walking from place to place, and at their worst in combat situations or when their appendix bursts.
They are not a robotic or cyborg species - they're fully organic. Yes they have wheels, yes they're biological wheels. Yes they can secret paint, yes it's biological. They're 0 part machine. They are also not an animal species, either, being a fully unique species.
### Goals
* Make a species built to interact more with the social sandbox rather than the mechanical one. They are geared towards making novel social situations rather than mechanical complications.
* Their paint gives them new ways to interact - graffiti art, vandalism, making arrows in the ground, etc
* Their vibes also do so - their vibes are intentionally cast as urban graffiti artists to create non-antag non-violent conflict
* Their lore does this too - they were intentionally written to have beef with Lizards to create interspecies conflict with another species other than just humans.
* Create an alien species that is an alien animal but not based on an Earth animal
* Felinid, Lizard and Moth are Earth animals while Plasmaman is a fungi and Ethereal is sentient electricity; none of the species sit in that middle ground of still being an animal but not being 1-to-1 an Earth one.
* Unlike Plasmaman and Ethereal they have a normal diet, their blood and organs work like normal and they're made out of bone and flesh.
* Unlike Lizard and Moth they are also not based on any specific Earth animal, taking traits from geckos, squids, flies, etc while having unique ideas that makes them distinctly alien.
* Not be a meta pick for powergaming or self-antaggers
* Their enhanced movement speed and ability to grafitti are powerful traits for validhunting and escalating conflicts respectively
* They were given two main drawbacks, taking longer to stand up when knocked down, less total blood and being vulnerable to wounds.
* Taking longer to stand up makes non-lethal arrests easier and being weak to wounds with a low blood total makes them bleeding out a very, very serious concern, giving them a big mechanical weakness (on the level of moth flashes) that makes them unideal for validhunting.
## The Nitty Gritty
### Main Characteristics
* They cannot wear shoes. Instead, they have wheels!
* The wheels grant a minor movement buff, slightly faster than the default movespeed for a spessman.
* In return you are more vulnerable to slips, taking a few extra seconds to stand up. Hard to stand back up when on wheels!
* Their fingers can secret colorful paint that they can use
* Mechanically this manifests as being able to use an empty hand as a spray can, with the same abilities and capabilities as one. You would be able to toggle between normal hand and spray paint mode. The paint automatically refills over time, at the cost of your hunger.
* The ink is stored in the appendix and yes, you do lose the ability to paint if you get apendicitis and don't replace it. Sad! However, you can give other species finger paint by giving them a Tygenian appendix, which is always fun.
* Their tongue is long and sticky, like a gecko. They can use it to grab stuff!
* You can grab items a tile further than normal as long as said item is atop a table. Do note that this does wet the item, so monkey cubes do activate when grabbed this way. This only applies for grabbing items out of tables and not for putting items in tables.
* Their unusual tongue also makes them harder to pronounce galactic common; namely, they cannot pronounce the letter H and replace it with Rs. Similarly, they double the X's. Yes, they do laugh like "Rararararara".
* If you replace another species' tongue with a Tygenian tongue they do get the reach at grabbing items but also the speech impediment as well.
### Minor Characteristics
* When in severe distress their bodies spray out all the ink in a defense manouver.
* When a Tygenian goes into crit they create a smoke effect (similar to a smoke grenade but 1x1 in size) on their tile and get thrown 2 to 3 tiles away.
* While it can be helpful it can also throw you into more danger, confuse your allies or let your attacker escape, being a dangerous and uncontrollable hail mary.
* Doing this empties your spray can's ink and leaves you hungry.
* They have compound eyes, like flies or antropods. Unlike Earth animals who usually have a pair of compound eyes Tygenians have one big eye, being a long continuous orange line. It flares up in the direction they're focusing on.
* They are more resistant to flashes and flashbangs, being stunned for less time. They also have a bit of armor on their eyes; eyestabbing with a screwdriver is a lot less effective.
* They are a fully vegetarian species, not being able to eat meat. They can still eat eggs and milk products. In addition they can eat printer ink, photo cartridges or drink straight from a spray can for nourishment, similar to moths eating clothes.
* They have less total blood but a higher blood pressure; this means they have less u's of blood in them but they process chemicals in it faster. Harder to poison but can bleed out more easily. On the upside they can handle alcohol a lot better than other species.
* In addition, they also have a weakness to wounds, gaining them more easily (similar to Plasmaman's resistence to them)
### Upsides & Downsides
Upsides:
* Slightly faster than regular humans
* Spray paint anytime you want
* Bigger reach for items on tables
* Sprays uncontrolably on crit
* Stunned for less long when flashed
* Slight armor on eyes
* Processes chemicals faster
Downsides:
* Takes longer to stand up
* Gets hungrier to do the species' mechanics
* Cannot wear shoes
* Sprays uncontrolably on crit
* Bleeds out more easily
* Can get wounds more easily
* Cares more if they get appendicits
### Naming, Roleplaying & Policy
#### Naming
The Tygenian comes from a Tiziran background - more on that in the lore section - and thus their naming convention takes from Tiziran customs. Their names can fit two main categories: Tiziran and Post-Tiziran. Their Pre-Tiziran naming scheme was lost to time and colonization.
To make a Tiziran Tygenian name you first create a Tiziran name - Eats-The-Rats, Lays-The-Bricks or Fights-the-Human for example. Then, you remove the -The- part of the name and swap the two words around: Rats Eats, Bricks Lays and Human Fights would be valid Tygenian Tiziran names.
A post-Tiziran Tygenian name is very similar in that it has two words but does not convert into a meaningful or coherent lizard name: Rats Brick, Slash Ship and Tails Cube are valid post-Tiziran Tygenian names but don't translate into coherent lizard names - Bricks-the-Rats, Ship-the-Slash and Cube-the-Tails. As for a OOC rule for post-Tiziran Tygenian, it needs to be two words that are not real life names or surnames and instead objects, verbs or concepts. They also need to sound like a cool, radical or rebel 80's industry or protest mascot, but that's more a subjective guideline than a hard rule.
#### Roleplay Consideration
## Envioment, Biology and Society - WIP Section

### Enviroment
The Tygenian comes from the rocky cliffs of planet PLANET, their loving REGION.

Due to a vulcanic past REGION is composed of gigantic basalt columns, some a few meters wide and others kilometers in lenght. The humidity of the ocean rains on the base of the columns, creating a lush jungle at its base, creating the jungles of JUNGLE. Thus it never rains up top; it's a dry and flat region, the perfect enviroment for the Tygenians to thrive.
They stroll around the basalt columns on their wheels in search for plants to snack on. The lack of humidity, dust or debris atop the columns make the wheels ideal to move around, using their leg muscles to hop from a lower plato to a higher up or vice-versa; the best jumpers can leap almost 10 times their height!
### Wheels & Legs
The wheels are dead tissue, like humans' hair or nails. They are not attached to the Tygenian's body, being fully independent of their body. This means that they frequently molt their wheels - every 2 to 3 Earth years their wheels fall off and the Tygenian goes to rest, being incapable of any fast traversal. The Tygenian's tribe takes care of them for the next 2 to 3 Earth weeks until a new set of wheels grows, at which point they detach from the main body and are ready for the road.
Despite usually being rigid their "feet" is in fact articulated; they are capable of walking up stairs or standing in their tippy toes (tippy wheels?), altho with some dificulty. In their home enviroment they rarely if ever do this; these joints are used more as suspenders for the wheels than for actual movement but in a pinch it can be used to imitate feet movements on a small scale.
### Head & Visor

They have a long head with a protursion to the back. Their heads' most distinctive feature is the "eye", the visor. Rather than having a big pair of eyes they instead have a single very large coumpound eye, comprised of thousand of near microscopic eyes. This allows for a near 360 range of vision around them. Notably not every eye is equally active; whenever the Tygenian focuses on something the microeyes facing that direction light up, becoming a darker red and more active. This function resembles the human eye's eye movements and cornea movements, helping with focusing, attention and regulating against intense or dim light.
Most Tygenians endup having two red spots on their visors, being the Bieye, resembling human eyes. Some - the cyclopean - have one big red spot while a few have three, being the Trieye. Above 3 spots are very rare. They can freely move these spots around their visor, being able to focus at an object to their side or even behind them without having to move their head.
The protusion on the back of their head is for aerodynamic purpouses alongside storing fat. Not pictured in the drawing is their mouth, small and fit for a herbivore and their ears, small and hard to spot nubs where their visors end.
### Diet & Ancient Culture
While at PLANET they never explored or proliferated much, being almost exclusively found on the plains of REGION. They also had not the time to developed technology or large societies as relatively earlier on they were colonized and transported by the Tizira. This section details their life before the Tiziran landing.
They are herbivores, eating the occasional plants and herbs. They initially used their spray to mark territory however that soon evolved into labeling paths, signaling where the plants grow best, where predators rested and etc - an interesting case where the written language came before speech; for that their brain is more suited for writting than speaking, making them excellent authors.
They never developed space technology or really much technology at all - in their home planet they barely developed, having never been able to leave REGION or explore other areas of PLANET. They had recently adquired language and were learning how to tame the fire and create rudimentar tools, with small animal fur huts on the sides of the massive basalt columns.
Life in the tribes were simple but good; they could outrun predators and, while food wasn't plentiful, obtaining it was not too hard due to their traversal options letting them explore their surroundings well. Besides the huts and the communal fire the most important spot of their village was the communal murals. Inside the village each mural had a specific purpouse: One was for knowledge that was useful for the tribe, another was a map, etc. The most popular of these murals was the signature list where upon a Tygenian came of age they would add any artwork they want to the tribe's signature list, contributing to the rich tapestry that their whole community had made.
### Space History
That all changed around 400 years ago when the Tiziran finally found them and discovered their sentience. Near immediately they were enslaved and taken from their home planet towards the heart of the Tiziran empire where they were forced to work as bricklayers, assistants and painters on the civil construction projects of the lizards. Many of Tizira's biggest monuments were made with Tygenian hands; they were seen as ideal urban workers due to their wheels and tongue granting them unmatched speed in the workplace.
Speech of their work ran quickly, and soon almost every Tiziran planet had Tygenians on them; they turned them from being specialized to just one biome to a multiplanetary species. This all came to a boiling point 196 years ago in Taraviero, where the Tygenian Revolt began. Unhappy with their enslaved existence a group of Tygenians formulated a plan and rose up. They used red paint from their fingers to paint the water from the aqueducts they were working on red, terrifying their owners who mistook it for blood. In the chaos they killed their masters, causing actual blood to flow from the aqueducts and stealing weapons and spaceships. Word of the event spread like wildfire across Tizira, prompting the movement to prop up on almost all planets of the Tizira Empire.
After this event the remaining Tygenians on lizard territory were executed and the ones who fled on ships during the Revolt were hunted. They became pirates and thieves out of necessity as they hopped from planet to planet, always away from the core of the Tiziran empire. Most ran towards the Vigox who needed humanoid beings to work for them - paid work, this time. Other hitched a temporary ride aboard the mothic fleet towards destinations unknown, and a few - the luckiest of them all - fled towards a direction where the Tiziran didn't border with anyone in particular. Unknown to them, right as they were going there the first contact with humans was begining right there - and the humans needed information regarding this unknown new space empire.
### Modern Culture
The modern SPEEDSTER culture is centered around 3 core features: Recovering their lost culture, sticking it in to lizards (and other forms of authority) and their unusual family structure.
#### Shipcrews
The survivors of the Revolution all escaped in ships - several young men and woman inside a stolen ship, fleeing the law and dreaming of a better future. Thus their new family structure was created, the shipcrew. Each shipcrew usually contains between 3 to 20 people - often they're all Tygenians but sometimes a stray moth or trusted lizard makes its way in. They're a mix of family, friendgroup and polycule; in a way Tygenians are culturally polygamous. Once offspring reaches maturity they are tasked with creating their own shipcrew.
Young Tygenians get the communication info of their parent shipcrew, being able to call for backup or help anytime. Visits and reunions with their parent shipcrews is common for Tygenians. Furthermore, the parent shipcrew often gives their offspring some help for getting their foot on the door; they ask their friend shipcrews if they also have youths of age and scrounge together a spaceship to give to the new group.
This initial shipcrew - the first shepcrew - often is tumultuous and rarely works out. This is expected in their culture; as they spacefair they meet other shipcrews, make friendships, exchange crew members, etc. If someone isn't fitting in or things aren't working on in a shipcrew it is possible to swap over to another shipcrew or join a recently forming first shipcrew as a mentor type of figure. However, one thing is clear - Nobody Goes Shipless. It's their motto and biggest rule. No matter how bad their interpersonal drama becomes nobody gets left without a ship to call home.
Shipcrews usually are all of similar ages which means that, as they grow old, the entire crew does. As they age a shipcrew might feel they are becoming unfit for the spacefaring adventures. In that case they may do the Tygenian Burial. In this practice the members of a shipcrew give all of their belonging - treasure, money, ship - to another shipcrew. Most of these resources gets passed on as the initial ship and resources of a first shipcrew. Then, the shipcrew all turn themselves in (via the help of proxies) to the Tiziran empire, claiming their bounties and passing it to other shipcrews. Space outlaws are a hard life, and elders have little room or commodities inside spaceships. The Tygenian Burial is a way for them to give one last hoorah to their friends and pass on their legacy to the next generation, helping fuel the young ones to finally find a place to call theirs and finally have a place to rest and die in peace rather than executed in Tizira.
#### Longing for REGION
Freed from the tyrany of the Tiziran, the Tygenian sought to reclaim their lost culture - or what was left of it.
The lizards prevented them from humming their traditional songs, from practicing their religion and all their traditional culture. All that was left of it was the whispers of PLANET, the tall walls of REGION and the collective memory of the murals. That oughta do it.
The inside of a Tygenian ship is a thing of beauty. Almost every wall is painted with beautiful murals and graffiti. Each member of the shipcrew gets a wall or space to call their own and they reserve quite a few walls for communal paintings - be it signature walls of everyone who passed by the ship communal murals of their current community or just plain artwork they worked together. Walls from crashed or sold Tygenian ships can be sold for millions to the right art collector in Terra - a place way, way too far for most Tygenians to contact.
They travel from system to system with two goals: Finding a safe haven for Tygenians or - most ideally - reclaiming their home planet, PLANET. With the recent peace between humans and lizards many Tygenians have began a traversal towards human territory, a dangerous traversal as they have to escape lizard territory, escape its border and - maybe the most terrifying part of this journey, if the rumors are true - cross the spinward sector. Those that manage to cross and not be deported back find safety in the employment of the megacorporations who are willing to turn a blind eye to the Tygenian's criminous past and employ them for cheap labour - a cruel twist of fate for this species of ex-slaves. Many NT employees secretly wish to return to spacefairing with their shipcrew while others enjoy the relative peace. What they all share however is wanting to return to REGION, their ancestral land.
The whereabouts of PLANET is one of the galaxies' best well-kept secrets. Originally this was to prevent other empire from compromising the Tiziran slave trade; why they kept it a secret post Tygenian Revolt is unknown. Some claim it's out of spite for the Tygenian, others that they want to keep an eye out on it for other potentially useful fauna. And some - only the most madman, crazy or informed - claim a variety of wild tales about it but whatever the truth is, only the Tiziran Empress and her most trusted know what it is.