# Catwalk FAQ **Important:** Hold down "L", that's the hotkey for looking up. If you're worried about getting jumped at by an attack you couldn't see from the top Z-Level hold down L from time to time when walking in the halls (or in rooms with an open ceiling). It lets you see your surroundings as if you were on the top Z-Level at the cost of reduced visibility on your own Z-Level and keeping an eye on both Z-Levels is an integral skill for this map. ## What is it? It's a fully new station, with a heavy focus on Multi-Z design! Notably **every hallway is two Z-levels high, with catwalks on the Z-Level above!** The departments and maintenance also were built to showcase as much of Multi-Z as possible as well. 3 years ago I pitched CatwalkStation in the form of a design doc: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/CatwalkStation A lot was changed in the meantime - breaking into lower floors is no longer possible, new stations came and went and the relevancy of DonutStation reduced a lot in the last 4 years. Still, most of the station's founding principles are still there - the catwalks, the layout, the added access on gravgen destruction - it's all there. ## Why is it good for the game? It's a new station! Meta or Delta are facing a problem where as new rooms get added into the game (such as the bitrunner's den or the Coroner's office in the morgue) they need to expand the departments out into maintenance, making for shrinking maintenance and less sensical layouts. By adding a new station built from the ground up with these new rooms in mind this problem is alleviated. Furthermore, Catwalk provides new gameplay situations that can't be found in other stations - the catwalks themselves and many drops allow for many Multi-Z shenanigans alongside a fully new set of maintenance rooms to explore. The station also encourages the optimization and betterment of Multi-Z code for smoother and better gameplay in the future as well. ## Where's the testmerge? TBD! Here's the link to the PR: https://github.com/tgstation/tgstation/pull/90532 ## Where to give feedback? In the CatwalkStation Playtest & Release Forum Thread! Link: https://tgstation13.org/phpBB/viewtopic.php?f=11&t=37007 ## What feedback have I already gotten? ### To-Do List ### Already addressed feedback None, so far! ### Feedback I'm not gonna attend 1: Normally restricted rooms (the heads' offices notably) being all access if the gravgen is out or the subject can fly - will not be acted upon; it's intended; it's a feature, not a bug. ## What feedback I need / want more of? 1: Does the station properly give the sense of depth and like it's a real building with two floors? 2: How frequently do you move between Z-Levels in regular gameplay? # Credits & Special Thanks A lot of people touched Catwalk and listing everyone and what they all did would be impossible, but here are our biggest shotouts. Everyone in here both did the parts listed but also helped immensely on other areas such as pipes/wires, catching mistakes, filling rooms, etc. Overall Design - Fazzie Technical Support - ical Finishing Up The Technical Side - koi Finsihing Up Maintenance - unstriders, tritium And many thers Special Thanks: Jacquerel pitching the idea of this FAQ doc and always being patient with new contributors The maptainer team and EOB in particular for all the hate from players they have to endure Sophie who always was excited for Catwalk Everyone who supported, cheered, suggested or commented along the way And you!