# Projet Minecraft CodeBurn ## À faire - [ ] Kit UI (Partagé entre le site et le launcher) - [ ] Tunnel client - [ ] Tunnel serveur - [ ] Séparer l'api, le site, le serveur tunnel, le serveur de fichiers - [ ] Installer un proxy inversé - [ ] stats # Launcher - Connexion mojang # Servers # API Codeburn - Auth - - # API Minecraft ## Endpoints ### Games - [ ] list of games - [ ] find - [ ] create - [ ] update - [ ] get one for install sdfg - Mods - Fichiers - - stats - Tunnel - Servers - Sessions de jeu ### Serveur tunnel ### Client tunnel ## Game concept The game is the object used to build and install the CodeBurn games. This include the server and the client. *Code*: ```json { "id": "DSFdfZ5TERTHe", "name": "A game", "description": "I'm a plugin.", "mcVersion": "1.15.2", "version": "1.0.0", "playersCount": [2, 4, 6], "server": { "files": [ { } ] }, "client": { "files": [ ] } } ``` # Plugins - **Important** : create API - User interface in game. - Send game's informations to Minecraft codeburn API. - ## **1er Juillet** ### Server #### Plugins Servers launched on 1.15.2 with looped game. Stats: - URL: "" - UHC server: - Scale: Real - RAM: 2048 mo - Stats: - URL: "" - Burning House: - Scale: Real*4 - RAM: 2048 mo