---
# System prepended metadata

title: 'Effects:'

---

# Effects:

Effects overwrite each other except confused (it can appear in pair with any other effect)

## confused:
    Can't be infict to confused pokemon
    33% chance to hit yourself for 12.5% Pokemon max hp instead of opponent 
    max for 4 turns, chance to wake up every turn with probability 50%
    disappears when switched

## sleep:
    Can't be infict to sleep pokemon
    Can't attack
    max for 4 turns, chance to wake up every turn with probability 50%
    
## paralyzed:
    Can't be infict to paralyzed pokemon, ELECTRIC, GROUND
    75% chance to attack
    Can't be remove

### poisoned:
    Can't be infict to poisoned pokemon, POISON, STEEL
    Deal 12.5% Pokemon max hp at end of turn
    Can't be removed
    
### burned:
    Can't be infinct (not implemented)
    Deal 12.5% Pokemon max hp at end of turn
    Can't be removed
    
### frozen:
    not implemented


# Weather:
    is set before attack (possible to boost our attack or debbuf enemy in this turn)
    damage from wheather is applied at end of turn (include turn when applied)
    dissapeared after 6 turns

## sunny:
    FIRE pokemon deal 1.5 dmg
    RAIN pokemon deal 0.5 dmg
    
## rain:
    FIRE pokemon deal 0.5 dmg
    RAIN pokemon deal 1.5 dmg
    
## sandstorm:
    not damage ROCK, GROUND, STEEL
    12.5% Pokemon max hp (all on board)
    
## hail:
    not damage ICE
    12.5% pokemon max hp (all on board)
    
    
# Spikes:
    deal damage on switch
    can be stack max 3
    12.5%/16.6%/25%
    cant be removed
    not deal dmg to flying