# Effects: Effects overwrite each other except confused (it can appear in pair with any other effect) ## confused: Can't be infict to confused pokemon 33% chance to hit yourself for 12.5% Pokemon max hp instead of opponent max for 4 turns, chance to wake up every turn with probability 50% disappears when switched ## sleep: Can't be infict to sleep pokemon Can't attack max for 4 turns, chance to wake up every turn with probability 50% ## paralyzed: Can't be infict to paralyzed pokemon, ELECTRIC, GROUND 75% chance to attack Can't be remove ### poisoned: Can't be infict to poisoned pokemon, POISON, STEEL Deal 12.5% Pokemon max hp at end of turn Can't be removed ### burned: Can't be infinct (not implemented) Deal 12.5% Pokemon max hp at end of turn Can't be removed ### frozen: not implemented # Weather: is set before attack (possible to boost our attack or debbuf enemy in this turn) damage from wheather is applied at end of turn (include turn when applied) dissapeared after 6 turns ## sunny: FIRE pokemon deal 1.5 dmg RAIN pokemon deal 0.5 dmg ## rain: FIRE pokemon deal 0.5 dmg RAIN pokemon deal 1.5 dmg ## sandstorm: not damage ROCK, GROUND, STEEL 12.5% Pokemon max hp (all on board) ## hail: not damage ICE 12.5% pokemon max hp (all on board) # Spikes: deal damage on switch can be stack max 3 12.5%/16.6%/25% cant be removed not deal dmg to flying