# Effects:
Effects overwrite each other except confused (it can appear in pair with any other effect)
## confused:
Can't be infict to confused pokemon
33% chance to hit yourself for 12.5% Pokemon max hp instead of opponent
max for 4 turns, chance to wake up every turn with probability 50%
disappears when switched
## sleep:
Can't be infict to sleep pokemon
Can't attack
max for 4 turns, chance to wake up every turn with probability 50%
## paralyzed:
Can't be infict to paralyzed pokemon, ELECTRIC, GROUND
75% chance to attack
Can't be remove
### poisoned:
Can't be infict to poisoned pokemon, POISON, STEEL
Deal 12.5% Pokemon max hp at end of turn
Can't be removed
### burned:
Can't be infinct (not implemented)
Deal 12.5% Pokemon max hp at end of turn
Can't be removed
### frozen:
not implemented
# Weather:
is set before attack (possible to boost our attack or debbuf enemy in this turn)
damage from wheather is applied at end of turn (include turn when applied)
dissapeared after 6 turns
## sunny:
FIRE pokemon deal 1.5 dmg
RAIN pokemon deal 0.5 dmg
## rain:
FIRE pokemon deal 0.5 dmg
RAIN pokemon deal 1.5 dmg
## sandstorm:
not damage ROCK, GROUND, STEEL
12.5% Pokemon max hp (all on board)
## hail:
not damage ICE
12.5% pokemon max hp (all on board)
# Spikes:
deal damage on switch
can be stack max 3
12.5%/16.6%/25%
cant be removed
not deal dmg to flying