# VRIK 修正 > VRIK 是玩家動作跟模型綁定的東東 > (頭轉、手動) ## 改寫 VRIKInput - 改寫裡面的 `GetIKTransform` (行數不見得正確,請自己檢查) ```csharp=42 public void GetIKTransform(Transform VRtransform) { #if UNITY_ANDROID // pico headTracker = GameObject.Find("Head")?.transform ?? Camera.main.transform; leftHandTracker = GameObject.Find("PvrController0")?.transform ?? GameObject.Find("LeftHand Controller")?.transform; rightHandTracker = GameObject.Find("PvrController1")?.transform ?? GameObject.Find("RightHand Controller")?.transform; #else // vive foreach (Transform item in VRtransform) { if (item.name == "Controller (left)") { foreach (Transform child in item) { if (child.name == "LeftHand") { leftHandTracker = child; //Debug.Log(leftHandTracker.name); } } } if (item.name == "Controller (right)") { foreach (Transform child in item) { if (child.name == "RightHand") { rightHandTracker = child; //Debug.Log(rightHandTracker.name); } } } if (item.name == "Camera") { foreach (Transform child in item) { if (child.name == "Head") { headTracker = child; //Debug.Log(headTracker.name); } } } } #endif } ```