# 手把相關 :::success 新套件包有包好的函式庫 (`PicoInput`),可以去看看 :::  ## ~~VR SDK~~ :::info **基本上所有手柄相關函式的接口都在 `Pvr_UnitySDKAPI.Controller` 底下** e.g. `Pvr_UnitySDKAPI.Controller.UPvr_GetKey(1, Pvr_UnitySDKAPI.Pvr_KeyCode.Y)` ::: ## XR SDK ```csharp InputDevices.GetDeviceAtXRNode(XRNode.XXX).TryGetFeatureValue(CommonUsages.XXX, out bool value) ``` | 鍵位 | CommonUsages | |:--------:|:--------------------------------- | | Menu | `CommonUsages.menuButton` | | Trigger | `CommonUsages.TriggerButton` | | Grip | `CommonUsages.GripButton` | | Joystick | `CommonUsages.primary2DAxisClick` | | X/A | `CommonUsages.primaryButton` | | Y/B | `CommonUsages.secondaryButton` | 上例是否按下的值會放在 `value`,而函式回傳結果是是否成功取得,如我們想要判斷左手柄 X 按鈕是否按下可以寫成: ```csharp if(InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(CommonUsages.primaryButton, out bool x) && x) { // ... } ``` Note: 這類似於 GetButton 而非 GetButtonDown (需要自己做按下判斷) **(新套件包有 GetButtonDown)* ------- ###### References - https://blog.csdn.net/weixin_38239050/article/details/117567561 - https://developer.pico-interactive.com/document/doc
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