appears as a role for ghosts the slug is very slow, but it can jump, which compensates for its speed. he is also very small, which gives him the opportunity to hide under tables and walk under doors. # slug abilities: > before infest (the first stage) **jump action -** the slug jumps at the target and clings to the neck area **infest -** the slug climbs into the victim's ear and sticks to the brain. after this action, he will receive new actions. > after infest (the second stage) **assume control -** after activation, a long time must pass and then the slug sneaks straight into the nervous system and takes control of the carrier **realease control -** the slug gets out of the nervous system and gives control back to the carrier **injection -** ui system in which the slug will accumulate "genes" and spend them to inject different chemicals into the blood of the carrier **dominate victim -** causes the wearer's body parts to stiffen, thereby dropping it to the floor **realease host -** after some time, the slug crawls out of the host's ear and falling to the floor returns to its first stage with two abilities (jump and infest) **torment host -** makes the wearer suffer from pain, accompanied by `popups` and screams **reproduce -** forces the carrier to vomit up new slugs, spends a lot of genes # other mechanics: **general chat between all slugs -** general chat of all slugs at any distance between each other **general chat between slug and carrier -** the slug can talk to the carrier using a special chat, but the chat is visible only to the two of them **surgical removal the slug -** the only way I invented that you can remove a slug from a person, the doctor will have to press a surgical knife on the carrier and after a long time the slug will drop dead from the body (need to change after the surgery system appears)