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# System prepended metadata

title: 'Reworking Time Space Stones (Group, Individual, Hunting, Raid)'

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# Reworking Time Space Stones (Group, Individual, Hunting, Raid)

First of all, this is merely a concept. Rewards, design and how it would turn out in the end may differ vastly if it gets implemented.

__*Fundamental changes to the current system*__
The initial idea was to just lift level requirements for GTS, so that people won't need alts to do them anymore. However, why not spice it up and make the game more enjoyable?
With that out of the way, with the exception of the current Raid Time Spaces, that are needed for Raid Seals, all Group-, Individual- and Hunting-TS need an expansion in levels, exploration areas (to use wishing route on) and change in purpose. In return, RTS will simply have their level requirement lifted as their only purpose will remain to have more accessible seals for Act 1 to Act 3 without relying on a corresponding leveled and geared alt but more to it will be explained in the following.

__*why?*__
The basic idea is to have playable activity and content that isn't bound to time for players who are playing as a small group of friends, individuals, or people who *don't* enjoy the concept of having alts for everything, or simply want to catch up to newer content. *Yes, I'm looking at you, scheduled time-based Instant Combat, Land of Death, Land of Life, public as well as organized raid maras at peak rush hour times as well as unholy god forsaken times.*

__*What's to be done?*__
The 4 Time Space Stones will have an overhaul and be reworked as such:

**Group Time Space (GTS)**
- Level Requirement: kept
- Level added:


| 20 - 30      | 30 - 40      | 35 - 45      | 40 - 50      | 45 - 55      | 50 - 60      | 61 - 65      | 65 - 80      | 75 - 99      | 85 - 90                                                                                             | 91 - 99                                                                                                            |
| ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- |
| Sunny Meadow           | Fernon Outpost           | Fernon Temple 1           | Fernon Temple -2           |  Fernon's Hideout 5          |  Western Krem          |   Eastern Krem         | Fir Forest           | Lost Desert           |    Kertos' Jaws                                                                                               |    Dragon Ranch                                                                                                              |
| 10 Gillion | 15 Gillion | 20 Gillion | 25 Gillion | 30 Gillion | 30 Gillion | 30 Gillion | 40 Gillion | 40 Gillion | 100 Gillion, Random Option: 2x Laurena's Gemstone, 4 different kind of "bad" drops to dillude pool | 200 Gillion, Random Option: 5x Valehir's Horn, 5x Alzanor's Horn, 3 different kind of "bad" drops to dillude pool |
- Entry Limit for lvl 85-90 and 91-99: 5x per week. Else none.
- Random Option Rewards can be different for 85-90 and 91-99, but I personally would want to create an environment where you eventually can get things for players of different needs as an alternative but nowhere near to replace the actual Raid.
- Downside is, it will be RNG-Reliant, you'll be able to get 5 of Valehir's/Alzanor's Horn per week on average.(It will still need roughly >2 months to be able to afford *one* res each on average, or 7 and a half months for main weapon production scroll)
- 75-99 GTS can be farmed for all people without real limitations
- Production cost: currently useless a5 drops for 85-99, as well as currently useless a6 drops. There should be an entry "fee" imposed to all party members with items that are [no transaction possible] but farmable like holy blood from a6 to make it slightly harder for alts.
- Design-wise, there will be 3 portals leading to 3 different paths. The portals will be unlocked once you have used the lever, as mobs will spawn and turn it into a non-safezone to urge you into the next room.
**Individual Time Space (ITS)**
- Level Requirement: kept
- Level added:


| 15 - 20 | 21 - 25 | 26 - 30 | 31 - 35 | 36 - 40 | 41 - 45 | 45 - 50 | 51 - 55 | 56 - 60 | 61 - 65 | 66 - 70    | 71 - 75    | 76 - 80    | 81 - 85    | 86 - 90     | c10 - 30 | c31 - c59 | c60 - c79 | c80 |
| ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | --- | --- | --- | --- | --- | -------- | --------- | --------- | --- |
- Entry Limit: 7x per week
- Amount of Tokens based on Level: lvl 1-90 | clvl 10-30 | clvl 31-59 | clvl 60-79 | clvl 80
- Possible Rewards that can be used by exchanging Tokens at NPC:
    - Mats to Upgrade SP i.e WoA, FM, possibly Protection Scrolls (all limited)
    - Normal Equipment Uprade Scrolls (limited)
    - Tattoo Safeguard (limited)
    - Petbox (limited)
    - Repair Rune Anvil, Rune Removal Hammer, Rune Solvent (all limited and shouldn't be usable on EQ that is perfumed from another person)
    - PSP EXP (limited)
    - Perfection Stones (Limited) (*just in case*, if Season's SP(Limited) was implemented, this one would *only* work on those Limited SPs)
    - C18-48 Books (Hell yeah, c38 books availability)
    - Champion Blessing Amulet and Champion Blessing Amulet(Random) (limited - if used, the eq is bound to the character. Cannot be used if the eq doesn't belong to the character)
- Amount of Token needed for each still has to be thought of, rewards can be partially or even fully changed ofc. 

**Hunting Time Space(HTS)**
- Level Requirement: kept
- Level added:


| 50 - 55    | 55 - 60    | 60 - 65    | 65 - 70    |70 - 75     |75 - 80     | 80 - 85    |c10 - c15     | c15 - c20    |  c20 - c25 | c25 - c30 |
| --- | --- | --- | --- | --- | --- | --- | --- | -------- | -------- | -------- |
|  21.8k gold  | 23.6k gold   | 37.4k gold   | 47.2k gold   | 51.8k gold    | 53.6k gold    | 67.4k gold    | 77.2k gold    |77.2k gold          |77.2k gold          | 77.2k gold         |
| /    | /    | /    | /    | /    | /    | /    | 5% exp flat    | 5% exp flat     | 5% exp flat     | 5% exp flat     |
- Entry Limit: 4x per day starting c10 Hunting Time Space
- Each take about 15-16 min worth of time
- The clvl HTS will be located in Act 7, 4 different spots (Polluted Forest, Spirit Forest Edge, Olorun Farm, Port Moritius). This mean 4 different areas with 4 different mobs inside the Time Space.
- After using the lever, mobs will start spawning in waves every 30 seconds for 15 minutes and the levers will disappear. Mission: Survive and eliminate the threat.
- exp has to be still 5% even during exp event
- Gives people opportunity to level á 15min each, up to one hour per day.
- Level Range has to be fulfilled. You can't get leeched at c10 by a c80 and can only enter with people at your lvl and clvl.
- It can be done alone, but doing it as a group will spawn more monsters albeit having a higher hp pool (compensates exp loss as a group via more mobs, less likely to be "abused" with alts unless they are properly geared).
- reason it works until c30 only: popular maps are often frequented and taken, more so on exp events. unless you wait for hours, you won't find a free map. This will make casuals and workers more inclined to exp. LoL and Asgobas IC exists after c30 so there is no need for now 

**Raid Time Space(RTS)**
- Level Requirement: Lifted
- Monster health and res scaled based on your normal level, multiplied based on *clevel range multiplier*
- clvl range multiplier: a new kind of scaling that normalizes the powercreeping of clvl eq for RTS by giving mobs additional atk, health and resistances based on the character's clvl range. Range is determined by eq and as such there will be 3 different ranges to match their powerlevel

| c1 - 28 | c29 - 59 | c60 - 79 | c80  |
| ----- | ------ | ------ | ---- |
| higher atk, def, hp, res      | slightly higher atk, def, hp, res   | much higher atk, def, hp, res   | very high atk, def, hp, res |

- hard to do? - just add enemy buff if char clvl entered >= z
- Higher Base Reward on the "difficulty", normal runs pre clvl will award 1 raid seal, per 2 clvl range multiplier passed, one additional raid seal will be granted. (c25 will be awarded 2 raid seals, c80 will be awarded 3 raid seals in total)

