### Overview The Tiger Fanatic is a support antagonist for changelings. They are a midround antagonist who spawns in maintenance, they will only naturally spawn if there is a changeling in play. ### How to spawn To spawn one in yourself, go to game panel -> game mode panel -> execute midround ruleset and then find “fanatic” on the list. Warning this will spawn in a fanatic even if there aren’t any changelings on the station, so don’t do this unless there are already changelings or you have a plan. You can also turn someone into a tiger fanatic via the antag panel, which will give them objectives and abilities of a fanatic, but it won’t give them any gear. ### Objectives They have these objectives: Escape alive OR be absorbed by a changeling Have special changeling abilities used on you 3 times. ### Abilities & items They have the ability to speak over hivechat, their text in anonymised as “Unworthy Worshiper” They will start with the following items: - Unique Clothing (Jumpsuit, Hoodie, Face Wraps, Arm Wraps) - smuggler’s satchel - Desert Eagle (gun) - spare Desert Eagle Magazine - combat knife - Bioterror foam grenade - doorjack - A flask full of ritual wine (which heals them) Brief summary of special interactions between fanatics and changelings: * Changelings are able to identify fanatics via the extract DNA sting. * The changeling cryosting heals the fanatic * The fake armblade sting gives the fanatic a special (lethal) armblade * The hallucination sting gives the fanatic changeling haste and changeling adrenaline * A changeling’s dissonant screech reduces any ongoing stuns on the fanatic * A fanatic who is absorbed by a changeling joins them as a imaginary friend * A changeling who absorbs a fanatic gets a buff to chemical capacity and DNA points ### Core gameplay loop The intended gameplay loop is supposed to look something like this: * Tiger fanatic spawns in * Fanatic makes contact with a changeling over hivechat * The fanatic tries to meet up with the changeling, maybe having a few run-ins with crewmembers along the way. * The fanatic serves the changeling’s bidding in exchange for their blessings. * If the fanatic outlives their usefulness they end up absorbed, otherwise they continue being a minion to the changelings until they die/escape. Fanatics are not necessarily expected to want to be absorbed, that's left up to the players. ### Policy Here are my policy suggestions (defer to head admins for what they actually want to enforce): On LRP: Standard rule 4 antag with the caveat that you should not knowingly harm a changeling without serious provocation. On MRP: Standard Restricted antagonist. Having a changeling (an unrestricted antagonist) order you to do something counts as having a good roleplaying reason to do it.