MetaTime

Yuhhhh @thisTime

โ€‹i take the avaturn head (find 1st) here is a 

clue

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then we decapitate

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off with myโ€ฆbody ๐Ÿ˜…

WEEE ๐Ÿคžlike waiting for focus to kick in

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yuhhhhhโ€ฆ nothing like a fresh UE proj to start the afternoon (time was 1pmโ€ฆfor context)

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DAMN BOI A BLANK PROJECT SURE DOES OPEN FAST HOLY FACK

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LITERALLY seconds to open my guy

now time to import that head init

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mission complete

Oh! yeah, so turns out the original vid (1st line) has a whole other video LMAO and in both vidsโ€ฆ(this is the best part ngl) dude all like

But it's me so ayyyyyy this is the plugin we finna use mayn

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after some

tenacious Google'n

I found what I was looking for and proceeded to get it installed

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mission success

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For those wondering

how big even is it?

Well here's ya answer

sigh

Why oh why, did I click on the updateBtn โ“

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got lucky because it didn't take that long to do it's thing

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Yeah! Maybe next time don't document the fact you hit update by accident and then go on to theatrick it up by exaggerating the fact updating UE5 takes a hot minute

anyway

it's done, let's get back in and enabling the plugin

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and there we go time to watch some more of the second video alright, so this plugin is a ๐Ÿ

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this is where to look for it overall

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this is a closer look

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finally this is what it looks like in I've created this thing (from the plugin) that basically does all the magic ๐Ÿช„ for us, it's super neat ngl takes a mesh* and

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so yeah, this is what it looks like in here

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first, I added my decapitated head that was imported earlier

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see here it is

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and there we go, my headโ€ฆin UE5 so weird

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This part is optional, but I agree with vid I was watching and having the viewport set to unlit make things easier.

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Case and point.

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Now this is where things get seriously fiddly, to actually get what we want we have to essentially change the feild of view ~ FoV to 20. (Epic Games wordsโ€ฆ not mine.)

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This worked really well for me. Also, very fiddly to-do so be prepped for some roller coasters of emotion

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down here are some pretty cool settings that turn on & off auto~tracking

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this takes a hot minute or two, but you could get lucky, and it could very well be a cold one

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This is good. Green dots == good.

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Alright now we go and click the next button. And what is that button, well it's a pretty cool one as it takes whatever you've tracked and boom ๐Ÿ’ฅ

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Our original mesh now a Meta Humanโ€ฆfor now.

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So you'll notice that this A/B switch in the viewport if not it's right there. What this does is let you switch between the original mesh and the generated one.

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But if that gets annoying, you can also choose to view the generated result overlapping, which is very helpful for comparing the results.

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pretty neat stuff

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here is a look at just the generated mesh and to be honest I find it so unreal {pun instended}

and once again overlapping meshes to compare results (kinda feel like I'm repeating myself a little bit ๐Ÿ˜… please do let me know)

Once you are happy with the results, you can go ahead and add a body to your freshly generated head.

[!fun~fact]
The height options offered by epic are quite limited
Short | Average | Tall

with a full body, we are ready to upload our custom MetaHuman to Epic Games Servers



If & when you see this, that means you've successfully createdโ€ฆyourself as a MetaHuman, in a few simple, straight forward steps.

Be sure to keep your eyes peeled for this logo as that is / will be your MetaHuman*.

As you can see this the 4th one i've made. Clicking START MHC will open up the browser where you can give your freshly created model some skin and some hair and anything else really.

That's it, the next step is up to you. What you do with your MetaHuman.