# MetaTime
### Yuhhhh [@thisTime](https://youtu.be/xwXZDxPwXs0?t=1084)
i take the avaturn head (find 1st) here is a
### [clue](https://avaturn.me)

### then we decapitate

off with my....body ๐
### WEEE ๐คlike waiting for focus to kick in

#### yuhhhhh...... nothing like a fresh UE proj to start the afternoon (time was 1pm...for context)

# DAMN BOI A BLANK PROJECT SURE DOES OPEN FAST HOLY FACK

LITERALLY seconds to open my guy
# now time to import that head init

# mission complete
## Oh! yeah, so turns out the original vid (`1st line`) has a [whole other video LMAO](https://youtu.be/xFk_WU32igA) and in both vids....(`this is the best part ngl`) dude all like
#### "yeah link in desc dw i gotchu"
### the is no links.
## But it's me so ayyyyyy this is the plugin we finna use mayn

#### after some
## tenacious Google'n
#### I found what I was looking for and proceeded to get it installed

# mission success

### For those wondering
# how big even is it?
### Well here's ya answer
# sigh
## Why oh why, did I click on the `updateBtn` โ

# got lucky because it didn't take that long to do it's thing


### Yeah! Maybe next time don't document the fact you hit update by accident and then go on to `theatrick` it up by exaggerating the fact updating `UE5` takes a hot minute
# anyway
#### it's done, let's get back in and enabling the plugin

#### and there we go time to watch some more of the second video alright, so this plugin is a ๐

#### this is where to look for it overall

#### this is a closer look

#### finally this is what it looks like in I've created this thing (from the plugin) that basically does all the magic ๐ช for us, it's super neat ngl takes a `mesh*` and

#### so yeah, this is what it looks like in here

### first, I added my decapitated head that was imported earlier

### see here it is

### and there we go, my headโฆin `UE5` so weird

#### This part is optional, but I agree with vid I was watching and having the `viewport` set to `unlit` make things easier.

# Case and point.

#### Now this is where things get seriously `fiddly`, to actually get what we want we have to essentially change the `feild of view ~ FoV` to 20. (Epic Games words... not mine.)

#### This worked really well for me. Also, very fiddly to-do so be prepped for some roller coasters of emotion

#### down here are some pretty cool settings that turn on & off `auto~tracking`

#### this takes a hot minute or two, but you could get lucky, and it could very well be a cold one

# This is good. Green dots == good.

# Alright now we go and click the next button. And what is that button, well it's a pretty cool one as it takes whatever you've tracked and boom ๐ฅ

### Our original mesh now a Meta Human...for now.

#### So you'll notice that this `A/B` switch in the `viewport` if not it's right there. What this does is let you switch between the original mesh and the generated one.

#### But if that gets annoying, you can also choose to view the generated result overlapping, which is very helpful for comparing the results.

# pretty neat stuff

## here is a look at just the generated mesh and to be honest I find it so `unreal {pun instended}`

#### and once again overlapping meshes to compare results (kinda feel like I'm repeating myself a little bit ๐ please do let me know)

#### Once you are happy with the results, you can go ahead and add a `body` to your freshly generated head.
> [!fun~fact]
> The height options offered by epic are quite limited
> Short | Average | Tall
#### with a full body, we are ready to `upload` our custom MetaHuman to Epic Games Servers



# If & when you see this, that means you've successfully created...yourself as a MetaHuman, in a few simple, straight forward steps.

## Be sure to keep your eyes peeled for this logo as that *is* / **will** be your MetaHuman*.

### As you can see this the 4th one i've made. Clicking `START MHC` will open up the browser where you can give your freshly created model some skin and some hair and anything else really.

# That's it, the next step is up to you. What you do with your MetaHuman.
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