---
# System prepended metadata

title: Quirk Tweaks 3 - Nova Sector Edition

---

# Quirks & Augments+ Tweaks
*Third Revision, December 27 2023*
*Nova Sector Edition*
*Last edited on February 18 2024*

This article is a receptacle for actionable tweaks of the Quirks and Augments+ systems!

**Current Development Branch: [quirk-tweaks-3](https://github.com/Floofies/NovaSector/tree/quirk-tweaks-3)**
**Archived Development Branch: [quirk-tweaks-2](https://github.com/Floofies/Skyrat-tg/blob/quirk-tweaks-2)** (Old Second Revision)

> *It is spiritless to think that you cannot attain to that which you have seen and heard the masters attain. The masters are men. You are also a man. If you think that you will be inferior in doing something, you will be on that road very soon.*
> 
> *Master Ittei said, “Confucius was a sage because he had the will to become a scholar when he was fifteen years old. He was not a sage because he studied later on.” This is the same as the Buddhist maxim, “First intention, then enlightenment.”*
> 
> -Yamamoto Tsunetomo

# Kanban 

Each action item is explained in greater detail below this table.
🔴Idea 🡒🟣Concept 🡒🔵Implement 🡒🟢Done

🔴Ideas|🟣Concepts
---|---
✅ *Addition*: **Night Crawler**|🛠️ *Tweak*: **Add Cybernetic Ears to Augments+**
🛠️ *Tweak*: **Add Nutriment Pump to Augments+**|🛠️ *Tweak*: **Make Family Heirloom customizable**
🪲 *Fix*: **Fix Smoker moodlets** (Fixes **[#25580](https://github.com/Skyrat-SS13/Skyrat-tg/issues/25580)**)|🛠️ *Tweak*: **Make Food Allergy & Medicine Allergy more visible**
✅ *Addition*: **Persistence for augments**|
🛠️ *Tweak*: **Rename Family Heirloom to be generic**|
|
🔵**Implementing**|🟢**Done**
🛠️ *Tweak*: **Add cigars to Smoker**|✅ *Addition*: **Appendicitis Survivor quirk** (PR **[#77](https://github.com/NovaSector/NovaSector/pull/77)**)
☢️ *Refactor*: **Quirk Overrides Module**|⚖️ *Balance*: **Blacklist Light Drinker & Drunken Resilience** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
☢️ *Refactor*: **Quirk Additions Module**|⚖️ *Balance*: **Blacklist Oversized & Settler** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
🛠️ *Tweak*: **Remove heartattack from Monophobia**|⚖️ *Balance*: **Blacklist Oversized & Freerunning** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
✅ *Addition*: **Species-specific quirk subtypes**|⚖️ *Balance*: **Remove knockdown punch in Oversized** (PR **[#202](https://github.com/NovaSector/NovaSector/pull/202)**)
🛠️ *Tweak*: **Make Extreme Medicine Allergy customizable**|⚖️ *Balance*: **Remove airlock brain damage from Oversized** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
🛠️ *Tweak*: **Make Chronic Illness customizable**| ⚖️ *Balance*: **Make Night Vision customizable** (PR **[#367](https://github.com/NovaSector/NovaSector/pull/367)**)
🛠️ *Tweak*: **Make Alcoholic, Smoker, & Junkie customizable**|🛠️ *Tweak*: **Make Photophobia customizable** (PR **[#367](https://github.com/NovaSector/NovaSector/pull/367)**)
-|🛠️ *Tweak*: **Remove points requirement** (PR **[#549](https://github.com/NovaSector/NovaSector/pull/549)**)
-|✅ *Addition*: **Cybernetic Limb Mounts quirk** (PR **[#465](https://github.com/NovaSector/NovaSector/pull/465)**)
-|✅ *Addition*: **Echolocation quirk** (PR **[#525](https://github.com/NovaSector/NovaSector/pull/525)**)
-|✅ *Addition*: **Forked Cybernetic Tongue & Lizard Voicebox** (PR **[#119](https://github.com/NovaSector/NovaSector/pull/119)**)
-|✅ *Addition*: **Add Teshari cybernetic limbs** (PR **[#398](https://github.com/NovaSector/NovaSector/pull/398)**)
-|✅ *Addition*: **Telepathic quirk** (PR **[#603](https://github.com/NovaSector/NovaSector/pull/603)**)
-|✅ *Addition*: **Underworld Connections quirk** (PR **[#669](https://github.com/NovaSector/NovaSector/pull/669)**)
-|✅ *Addition*: **Entombed quirk** (PR **[#656](https://github.com/NovaSector/NovaSector/pull/656)**)
-|✅ *Addition*: **Purple-colored ERP quirks** (PR **[#908](https://github.com/NovaSector/NovaSector/pull/908)**)
-|✅ *Addition*: **Touchy quirk** (PR **[#903](https://github.com/NovaSector/NovaSector/pull/903)**)
-|✅ *Addition*: **Undead quirk** (PR **[#760](https://github.com/NovaSector/NovaSector/pull/760)**)
-|✅ *Addition*: **Shapeshifter quirk** (PR **[#1017](https://github.com/NovaSector/NovaSector/pull/1017)**)

# Action Item Synopses

## 🟢 Done

🏁 Concepts which have been fully implemented as code. Minor tweaks may still be needed.

- ✅ *Addition*: **Appendicitis Survivor quirk** (PR **[#77](https://github.com/NovaSector/NovaSector/pull/77)**)
- ⚖️ *Balance*: **Blacklist Light Drinker & Drunken Resilience** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
- ⚖️ *Balance*: **Blacklist Oversized & Settler** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
- ⚖️ *Balance*: **Blacklist Oversized & Freerunning** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
- ⚖️ *Balance*: **Remove airlock brain damage from Oversized** (PR **[#199](https://github.com/NovaSector/NovaSector/pull/199)**)
- ⚖️ *Balance*: **Remove knockdown punch in Oversized** (PR **[#202](https://github.com/NovaSector/NovaSector/pull/202)**)
  - The increased knockdown chance was unintended, and was reported as overpowered.
  - The variable `unarmed_effectiveness` can be changed, as it determines the base probability of a knockdown punch.
  - Can replace the +5 unarmed bonus damage with a more chance-based +5 bonus to possible maximum damage.
- ⚖️ *Balance*: **Make Night Vision customizable** (PR **[#367](https://github.com/NovaSector/NovaSector/pull/367)**)
  - Effectiveness is scaled on photosensitivity.
  - Hypersensitive eyes can see almost as well in the dark as Ashwalkers/Icecats.
- 🛠️ *Tweak*: **Make Photophobia customizable** (PR **[#367](https://github.com/NovaSector/NovaSector/pull/367)**)
  - The Photophobia quirk can now be customised between 'sensitive' and 'hypersensitive'
- 🛠️ *Tweak*: **Remove points requirement** (PR **[#475](https://github.com/NovaSector/NovaSector/pull/475)**)
  - Since Nova Sector is a "character-first server", its Quirks/Augments+ can provide a more ubiquitous system for character building without the points balance requirement.
  - This was implemented as a non-modular override on Nova Sector, but may instead be re-implemented as a config option on the tgstation repository.
- ✅ *Addition*: **Cybernetic Limb Mounts quirk** (PR **[#465](https://github.com/NovaSector/NovaSector/pull/465)**)
  - Allows you to freely remove/attach any external robotic limb.
- ✅ *Addition*: **Echolocation quirk** (PR **[#525](https://github.com/NovaSector/NovaSector/pull/525)**)
  - Blindness with a custom colored "pulsing visual overlay" around things.
- ✅ *Addition*: **Forked Cybernetic Tongue & Lizard Voicebox** (PR **[#119](https://github.com/NovaSector/NovaSector/pull/119)**)
  - Adds two new synth tongues to the Augments+ menu, R&D techweb, and RoboDrobe.
- ✅ *Addition*: **Add Teshari cybernetic limbs** (PR **[#398](https://github.com/NovaSector/NovaSector/pull/398)**)
  - Adds Teshari-specific cybernetic limbs to the Augments+ menu and R&D techweb.
- ✅ *Addition*: **Telepathic quirk** (PR **[#603](https://github.com/NovaSector/NovaSector/pull/603)**)
  - Activates telepathy if it's in your roundstart genome, otherwise adds it as a mutation.
- ✅ *Addition*: **Entombed quirk** (PR **[#656](https://github.com/NovaSector/NovaSector/pull/656)**)
  - Spawns the player in a customizable MODsuit which is permanently attached.
- ✅ *Addition*: **Purple-colored ERP quirks** (PR **[#908](https://github.com/NovaSector/NovaSector/pull/908)**)
- ✅ *Addition*: **Touchy quirk** (PR **[#903](https://github.com/NovaSector/NovaSector/pull/903)**)
  - Requires you to be directly adjacent to something to examine it.
- ✅ *Addition*: **Undead quirk** (PR **[#760](https://github.com/NovaSector/NovaSector/pull/760)**)
  - Causes players to appear dead on sensors and on examine.
- ✅ *Addition*: **Shapeshifter quirk** (PR **[#1017](https://github.com/NovaSector/NovaSector/pull/1017)**)
  - Allows players to use the "alter form" action similarly to roundstart slime species.

## 🔵 Implementing

:wrench: Finished concepts which are being actively worked-on. Proof-of-concepts may exist.

- ☢️ *Refactor*: **Quirk Additions Module**
  - Reorganizing additions into a new module for adding new non-overriding quirks.
  - Well-written and informative README file which includes a Quirk Addition Guide.
- ☢️ *Refactor*: **Quirk Overrides Module**
  - Reorganizing overrides into a new module for overrides of pre-existing TG quirks.
- ✅ *Addition*: **Species-specific quirk subtypes**
  - Detours/swaps to a species-specific quirk which matches the quirk holder's species.
  - Includes subtypes of Brain Degeneration and Blood Deficiency for synths and slimes.
- 🛠️ *Tweak*: **Remove heartattack from Monophobia**
  - The heartattack is reported to be too random.
  - The current quirk causes monophobic anxiety to become lethal, which is too extreme.
- 🛠️ *Tweak*: **Make Chronic Illness customizable**
  - The current quirk dusts you by ["erasing you from the timeline"...](https://www.youtube.com/watch?v=TRIgHjjPbvg)
  - Players report severe issues and the current quirk seems to degrade RP quality.
- 🛠️ *Tweak*: **Make Alcoholic, Smoker, & Junkie customizable**
  - Players reported that the current quirk is too difficult to use, and results in undesirable, "unplayable", and lethal addictions.
- 🛠️ *Tweak*: **Make Extreme Medicine Allergy customizable**
  - Players report severe issues and the current quirk seems to degrade RP quality.
  - Allowing characters to have permanent and memorable (not random) allergies is more in-line with Nova Sector's character RP standards.
- 🛠️ *Tweak*: **Add cigars to Smoker**

## 🟣 Concepts

⁉️ Concepts with descriptions and action items for game design.

Items listed here are considered to be compatible with policy, and ready for implementation.

- 🛠️ *Tweak*: **Add Cybernetic Ears to Augments+**
  - It seems to be an oversight that these are missing from the list of augments.
- 🛠️ *Tweak*: **Make Family Heirloom customizable**
  - Players also suggested to allow the quirk to mark a selected loadout item as an heirloom.
- 🛠️ *Tweak*: **Make Food Allergy & Medicine Allergy more visible**
  - Players reported that the allergies were not visible enough on Health Analyzers.
  - A Medical HUD overlay could be added to indicate the allergic patient, similar to the DNR overlay.

## 🔴 Ideas

❗ Basic ideas for further refinement or rejection.

These ideas don't have long descriptions yet, but they might be refined into finished concepts via community suggestions and player feedback, or they might be rejected by policy/admins.

- ✅ *Addition*: **Night Crawler**
  - Grants night vision (around the same as Hearthkin) and Moth-level flash/light sensitivity.
- 🛠️ *Tweak*: **Add Nutriment Pump to Augments+**
- 🪲 *Fix*: **Fix Smoker moodlets** (Fixes **[#25580](https://github.com/Skyrat-SS13/Skyrat-tg/issues/25580)**)
- ✅ *Addition*: **Persistence for augments**
  - A special upgrade could be ordered from Cargo which marks an upgrade 
- 🛠️ *Tweak*: **Rename Family Heirloom to be generic**

## 😿 Rejected Ideas

> *"Success is not final, failure is not fatal, it is the courage to continue that counts."*
> 
> -Winston Churchill

- 🛠️ *Tweak*: **Reduce debt of Indebted**
- ⚖️ *Balance*: **Blacklist Sharp Claws & Oversized**