Illiux

@illiux

Joined on Sep 13, 2022

  • {%hackmd hackmd-dark-theme %} Abstract This document introduces a design for networking, comms, and hacking gameplay in Space Station 14. At a high level, the idea is to combine comms, devicenet, and other technological communication into a single system of common mechanics, with the goal of exposing things built on it to player interaction. If successful, this would open a new layer of gameplay rife with possibilities and new modes of conflict. Design Goals Here are some guiding bullet points that influenced the design: The networking system must be simple to integrate with other game systems. It should act as a new layer of gameplay: a playground for the greytide, an attack vector for antags, and a repair/defense challenge for whomever administers it
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