---
# System prepended metadata

title: 亞特蘭提斯3D
tags: [義大]

---

## TRELLIS
https://github.com/microsoft/TRELLIS

* hugging face
https://huggingface.co/spaces/JeffreyXiang/TRELLIS

* windows安裝
https://github.com/microsoft/TRELLIS/issues/3
https://github.com/sdbds/TRELLIS-for-windows/blob/main/README.md

## Text To Openpose
https://github.com/sato-team/Stable-Text-to-Motion-Framework

### PoseCrafts
https://github.com/SupeemAFK/PoseCrafts/tree/main?tab=readme-ov-file
* DEMO：https://posecrafts.vercel.app/
* https://huggingface.co/spaces/Supeem/PoseCrafts

輸入文字生成openpose(但都會在同張圖片應需各分幀數)
![pose](https://hackmd.io/_uploads/H1cgKq6z1x.png)

### text-to-motion
https://github.com/EricGuo5513/text-to-motion

### momask-codes
https://github.com/EricGuo5513/momask-codes?tab=readme-ov-file
* DEMO：https://huggingface.co/spaces/MeYourHint/MoMask

輸入文字生成BVH檔案
![擷取](https://hackmd.io/_uploads/ryrZccaGkl.png)

* 本地下載
https://blog.csdn.net/weixin_47046422/article/details/144052430
安裝步驟
https://medium.com/@makeinufilm/notes-on-how-to-set-up-the-momask-environment-and-how-to-use-blenderaddon-6563f1abdbfa

1. cd D:\momask-codes
2. conda activate momask
3. 執行python
``` bash
python gen_t2m.py --gpu_id 0 --ext exp1 --text_prompt "A person is running on a treadmill."
```

**Blender BVH檔案綁骨架於FBX上**
https://www.bilibili.com/video/BV16o4y1o7Qk/?vd_source=1883269ab62e2e4e8d6749388e2881e7
* Download：https://github.com/Rokoko/rokoko-studio-live-blender/releases

來源是骨架(BVH)，目標是模型(FBX)
![擷取](https://hackmd.io/_uploads/S146oibX1g.png)
![擷取](https://hackmd.io/_uploads/BJKxT66zkg.png)

---

## Unity

### 建造場景
https://assetstore.unity.com/zh-CN/search#q=terrain%20tools

### 3D模型綁骨架流程
1. 先將BVH檔案在Blender中匯出成FBX(Selected Objects/骨架Armature/Apply Transform)
2. 上傳FBX模型(角色模型和骨架模型)
3. Rig確認動畫類型是否改為人形Humanoid並且套用
4. 在Assets建立空的動畫器控制器Animator Controller並命名
5. 將骨架模型的Scene(三角形那個)連結到剛創建的Animator上
6. 角色模型Controller選擇動畫器控制器

* Whisper(語音轉文字)
``` bash
D:\openai_whisper
```
https://blog.csdn.net/weixin_41573444/article/details/115578584

* BVH轉FBX
``` bash
D:\atlan
blender --background --python BVH_to_FBX.py
``` 

### Unity 語音生成嘴型

#### SALSA
https://blog.csdn.net/yigiwoliao/article/details/122389453

#### uLipSync
https://github.com/hecomi/uLipSync

https://www.youtube.com/watch?v=k5CtTsIKwE4
https://github.com/ReForge-Mode/Live_Lipsync_Examples?tab=readme-ov-file

* 臉部特徵反映到模型上
https://www.youtube.com/watch?v=KOFOGIElcGU&t=177s