# Computer Architecture ![](https://i.imgur.com/Uq2ymhw.png) ### Computer Performance 1. Response Time: When can i get the output(clock) 2. Through Put: What many things can a computer do in a time(clock) 3. CPI: clock-cycle per instruction 4. Clock-cycles: instruction-count * cycles per instruciton 5. CPU Time: (Instruction-count*CPI)/Clock-rate ### Organization Performance Dependency X means Depends | | Instruction<br>count | CPI | Clock<br>Rate | | -------- | ----------------- | ---- | ---------- | | Program | X | X | | | Instruction-Set | X | X | | | Organization | | X | X | | Technology | | | X | | Compiler | X | X | | ### Power 1. Dynamic Power 2. Static Power #### Multi-Things 1. Multi-core: better throughput 2. Multi-programming: better response time ### Instructions ~ (C=A+B) 1. Stack * Push A * Push B * Add * Pop C 2. Accumulator * Load A * Add B * Store C 3. Register(register-memory) * Load R1 A * Add R1 B * Store C R1 4. Register(Load-Store) * Load R1 A * Load R2 B * Add R3 R1 R2 * Store C R3 ### General Purpose Register ##### ADV 1. hold variables 2. memory traffic reduce-speed up 3. Code Density Improved-Registers have shorter name ### Key Usage 1. hold variables 2. parameter passing 3. expression evaluation 4.