---
# System prepended metadata

title: Project T
tags: [Game Development, Documentation]

---

---
title: 'Project T'
---

Project T
===
:::info
Student/Developer : Miguel Santos
Advisor : Prof. Abel Gomes
Class : Project 22/23
:::

## Table of Contents

[TOC]

## Story
TBD

Locations
---

#### City
To be named
#### Tower
To be named

Classes
---
### Warrior

|    Attributes    | Value |
|:----------------:|:-----:|
| **Constitution** |  10   |
|   **Strength**   |   6   |
|  **Dexterity**   |   3   |
| **Intelligence** |   2   |
|    **Total**     |  21   |

:::warning
Not final values.
:::


### Rogue

|    Attributes    | Value |
|:----------------:|:-----:|
| **Constitution** |   8   |
|   **Strength**   |   4   |
|  **Dexterity**   |   7   |
| **Intelligence** |   2   |
|    **Total**     |  21   |

:::warning
Not final values.
:::

### Mage

|    Attributes    | Value |
|:----------------:|:-----:|
| **Constitution** |   5   |
|   **Strength**   |   3   |
|  **Dexterity**   |   5   |
| **Intelligence** |   8   |
|    **Total**     |  21   |

:::warning
Not final values.
:::

NPC's
---
### Goblins

### Wolfs

### Dragon


Playable Races
---
If added different races will have different starting modifiers

### Human

|    Attributes    | Modifier |
|:----------------:|:--------:|
| **Constitution** |    +1    |
|   **Strength**   |    +1    |
|  **Dexterity**   |    +1    |
| **Intelligence** |    +1    |

Not final Values


Attributes
---
The attributes will create a modifier used in combat for the characters. 

### Constitution
Health Points (HP) determines the maximum amount of damage that a character can take.

### Strength (Str)
Strength measures physical power, mostly used by the Warrior class.

### Dexterity (Dex)
Dexterity measures agility, used to determine the ability do dodge attacks and run away from combat. It will also be used to determine the turn of combat.

### Intelligence (Int)
Intelligence measures cognition, knowledge, used to determine the amount of spells a mage can use, as well as adding a modifier for the damage.

### * Wisdom (Wis)
:::info
not used
:::

### * Charisma (Cha)
:::info
not used
:::

Equipment
---
**Head**
**Chest**
**Pants**
**Shoes**
**Weapon**



| Equipment Type | Warrior | Rogue | Mage |
|:--------------:|:-------:|:-----:|:----:|
|  Heavy Armor   |    X    |       |      |
|  Medium Armor  |         |   X   |      |
|  Light Armor   |         |       |  X   |



| Armor Sets | Heavy Armor | Medium Armor | Light Armor | * Min. Requirement |
|:----------:|:-----------:|:------------:|:-----------:|:------------------:|
| Steel Set  |      X      |              |             |                    |
| Elven Set  |             |              |      X      |                    |
| Glass Set  |             |      X       |             |                    |
|            |             |              |             |                    |

* *Min. Requirement will be minimum level and minimum attribute:
    * For Heavy Armor the attribute will be Strength;
    * For Medium Armor the attribute will be Dexterity;
    * For Light Armor the attribute will be Intelligence;



### Warrior Equipment


### Rogue Equipment

### Mage Equipment

Skills
---
You will be able to choose skills for a specific weapon type or element. (Maybe)

**Warrior :**
* Sword and shield;
* Battle Axe;

**Rogue :**
* Bow and Arrow;
* Daggers;

**Mage :**
* Fire;
* Ice;
* *Healing;

### Warrior Skills

#### Sword and shield skills

#### Battle Axe skills


### Rogue Skills

#### Bow and Arrow Skills

#### Daggers Skills


### Mage Skills

#### Fire Skills

#### Ice Skills

#### Healing

Items
---
### Quest Items

### Usable Items

Combat
---

Quests
---

### Main Quest


### *Side Quests

Project Timeline
---
### Systems & Mechanics

### Content

## Appendix and FAQ
Game art links:
* https://www.gameart2d.com/
* ...


###### tags: `Game Development` `Documentation`
