---
title: 'Project T'
---
Project T
===
:::info
Student/Developer : Miguel Santos
Advisor : Prof. Abel Gomes
Class : Project 22/23
:::
## Table of Contents
[TOC]
## Story
TBD
Locations
---
#### City
To be named
#### Tower
To be named
Classes
---
### Warrior
| Attributes | Value |
|:----------------:|:-----:|
| **Constitution** | 10 |
| **Strength** | 6 |
| **Dexterity** | 3 |
| **Intelligence** | 2 |
| **Total** | 21 |
:::warning
Not final values.
:::
### Rogue
| Attributes | Value |
|:----------------:|:-----:|
| **Constitution** | 8 |
| **Strength** | 4 |
| **Dexterity** | 7 |
| **Intelligence** | 2 |
| **Total** | 21 |
:::warning
Not final values.
:::
### Mage
| Attributes | Value |
|:----------------:|:-----:|
| **Constitution** | 5 |
| **Strength** | 3 |
| **Dexterity** | 5 |
| **Intelligence** | 8 |
| **Total** | 21 |
:::warning
Not final values.
:::
NPC's
---
### Goblins
### Wolfs
### Dragon
Playable Races
---
If added different races will have different starting modifiers
### Human
| Attributes | Modifier |
|:----------------:|:--------:|
| **Constitution** | +1 |
| **Strength** | +1 |
| **Dexterity** | +1 |
| **Intelligence** | +1 |
Not final Values
Attributes
---
The attributes will create a modifier used in combat for the characters.
### Constitution
Health Points (HP) determines the maximum amount of damage that a character can take.
### Strength (Str)
Strength measures physical power, mostly used by the Warrior class.
### Dexterity (Dex)
Dexterity measures agility, used to determine the ability do dodge attacks and run away from combat. It will also be used to determine the turn of combat.
### Intelligence (Int)
Intelligence measures cognition, knowledge, used to determine the amount of spells a mage can use, as well as adding a modifier for the damage.
### * Wisdom (Wis)
:::info
not used
:::
### * Charisma (Cha)
:::info
not used
:::
Equipment
---
**Head**
**Chest**
**Pants**
**Shoes**
**Weapon**
| Equipment Type | Warrior | Rogue | Mage |
|:--------------:|:-------:|:-----:|:----:|
| Heavy Armor | X | | |
| Medium Armor | | X | |
| Light Armor | | | X |
| Armor Sets | Heavy Armor | Medium Armor | Light Armor | * Min. Requirement |
|:----------:|:-----------:|:------------:|:-----------:|:------------------:|
| Steel Set | X | | | |
| Elven Set | | | X | |
| Glass Set | | X | | |
| | | | | |
* *Min. Requirement will be minimum level and minimum attribute:
* For Heavy Armor the attribute will be Strength;
* For Medium Armor the attribute will be Dexterity;
* For Light Armor the attribute will be Intelligence;
### Warrior Equipment
### Rogue Equipment
### Mage Equipment
Skills
---
You will be able to choose skills for a specific weapon type or element. (Maybe)
**Warrior :**
* Sword and shield;
* Battle Axe;
**Rogue :**
* Bow and Arrow;
* Daggers;
**Mage :**
* Fire;
* Ice;
* *Healing;
### Warrior Skills
#### Sword and shield skills
#### Battle Axe skills
### Rogue Skills
#### Bow and Arrow Skills
#### Daggers Skills
### Mage Skills
#### Fire Skills
#### Ice Skills
#### Healing
Items
---
### Quest Items
### Usable Items
Combat
---
Quests
---
### Main Quest
### *Side Quests
Project Timeline
---
### Systems & Mechanics
### Content
## Appendix and FAQ
Game art links:
* https://www.gameart2d.com/
* ...
###### tags: `Game Development` `Documentation`