--- title: 'Project T' --- Project T === :::info Student/Developer : Miguel Santos Advisor : Prof. Abel Gomes Class : Project 22/23 ::: ## Table of Contents [TOC] ## Story TBD Locations --- #### City To be named #### Tower To be named Classes --- ### Warrior | Attributes | Value | |:----------------:|:-----:| | **Constitution** | 10 | | **Strength** | 6 | | **Dexterity** | 3 | | **Intelligence** | 2 | | **Total** | 21 | :::warning Not final values. ::: ### Rogue | Attributes | Value | |:----------------:|:-----:| | **Constitution** | 8 | | **Strength** | 4 | | **Dexterity** | 7 | | **Intelligence** | 2 | | **Total** | 21 | :::warning Not final values. ::: ### Mage | Attributes | Value | |:----------------:|:-----:| | **Constitution** | 5 | | **Strength** | 3 | | **Dexterity** | 5 | | **Intelligence** | 8 | | **Total** | 21 | :::warning Not final values. ::: NPC's --- ### Goblins ### Wolfs ### Dragon Playable Races --- If added different races will have different starting modifiers ### Human | Attributes | Modifier | |:----------------:|:--------:| | **Constitution** | +1 | | **Strength** | +1 | | **Dexterity** | +1 | | **Intelligence** | +1 | Not final Values Attributes --- The attributes will create a modifier used in combat for the characters. ### Constitution Health Points (HP) determines the maximum amount of damage that a character can take. ### Strength (Str) Strength measures physical power, mostly used by the Warrior class. ### Dexterity (Dex) Dexterity measures agility, used to determine the ability do dodge attacks and run away from combat. It will also be used to determine the turn of combat. ### Intelligence (Int) Intelligence measures cognition, knowledge, used to determine the amount of spells a mage can use, as well as adding a modifier for the damage. ### * Wisdom (Wis) :::info not used ::: ### * Charisma (Cha) :::info not used ::: Equipment --- **Head** **Chest** **Pants** **Shoes** **Weapon** | Equipment Type | Warrior | Rogue | Mage | |:--------------:|:-------:|:-----:|:----:| | Heavy Armor | X | | | | Medium Armor | | X | | | Light Armor | | | X | | Armor Sets | Heavy Armor | Medium Armor | Light Armor | * Min. Requirement | |:----------:|:-----------:|:------------:|:-----------:|:------------------:| | Steel Set | X | | | | | Elven Set | | | X | | | Glass Set | | X | | | | | | | | | * *Min. Requirement will be minimum level and minimum attribute: * For Heavy Armor the attribute will be Strength; * For Medium Armor the attribute will be Dexterity; * For Light Armor the attribute will be Intelligence; ### Warrior Equipment ### Rogue Equipment ### Mage Equipment Skills --- You will be able to choose skills for a specific weapon type or element. (Maybe) **Warrior :** * Sword and shield; * Battle Axe; **Rogue :** * Bow and Arrow; * Daggers; **Mage :** * Fire; * Ice; * *Healing; ### Warrior Skills #### Sword and shield skills #### Battle Axe skills ### Rogue Skills #### Bow and Arrow Skills #### Daggers Skills ### Mage Skills #### Fire Skills #### Ice Skills #### Healing Items --- ### Quest Items ### Usable Items Combat --- Quests --- ### Main Quest ### *Side Quests Project Timeline --- ### Systems & Mechanics ### Content ## Appendix and FAQ Game art links: * https://www.gameart2d.com/ * ... ###### tags: `Game Development` `Documentation`