###### tags: `reading` # What is involved in interaction Design ## 9.1 Four approaches to interactive design, Saffer (2010) - User-centered design - the user is the only guide to the designer - the designer's job is to translate users'needs and goals - Activity-centered design - behavior surrounding particular tasks - Systems design - a structured and holistic design approach - good for complex problems - system: people, computers, objects, devices - Genius design - rely on a single genius - also called "rapid expert design" - example: iPod -- did little user research ### Fundamental activities in designing 1. Understanding the requirements 2. Producing a design that satisfies the requirements 3. Evaluating the design ## 9.2 The value of prototyping ** **Prototyping can save lots of time and effort** ** ### Importance of involving users - Involving users when developing - Developers can gain better understanding of users' goals - Make sure the features are relevant to users - Expectation management - Make sure that users' expectations are realistic - Make sure there are no surprses for users - Don't overpromising/ misrepresent/ exaggerated - Ownership - Users who are involved feel they contribute and are more likely to feel a sense of ownership --> users would support its use ### Degrees of user involvement - Strong involvement - Keep involving in the development team for years - If working for a small team/ develop internal tools - Weak involvement - Only informed through newwsletters - If facing open market/ large amounts of potential users - User involvement after a product is realeased - Customer service - Error reporting systems ### User-centered approach - 3 principles would lead to a "useful and easy to use computer system" (Gould and Lewis, 1985) - Early focus on users and tasks - Study users' cognitive, behaviors, attitude - Observing users doing normal tasks - Study the nature of those tasks - Involve users in the design process - Empirical measurement - observe, record, analyze data generated by interaction - Iterative design - design-test-measure-redesign interation ### 4 Basic activities of interaction design - Establishing requirements - Designing Alternatives - suggest the ideas for meeting the requirements - conceptual design - outline what people can do with a product - concepts that are needed to understand to interact with the product - concrete design - consider the details: menu, icon, color, sounds, image - Prototyping - produce an interactive product and let users to evaluate - e.g. paper-based prototying - Evaluating - usability and acceptability ### Lifecycle model for interaction design ![](https://i.imgur.com/P8UoCeK.png) - Start by "Establishing Requirements"