# CGAP Homework 01
**學號:E94071089**
**姓名:羅靖皓**
**系級:資訊111**
## System
* OS: Ubuntu
* kernel version: 5.8.0-44-generic
## Hardware
```
架構: x86_64
CPU 作業模式: 32-bit, 64-bit
Byte Order: Little Endian
Address sizes: 39 bits physical, 48 bits virtual
CPU(s): 8
On-line CPU(s) list: 0-7
每核心執行緒數: 2
每通訊端核心數: 4
Model name: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
```
## Compiler
```
Thread model: posix
gcc version 9.3.0 (Ubuntu 9.3.0-17ubuntu1~20.04)
```
## Prerequisites
* `glfw-3.3`
* `xorg-dev`
* `libglu1-mesa-dev`
* `glm` (install by package manager, not in thirdparty folder)
## Instruction
There are three approach to test the program:
1. Run the executable file in folder directly
* Run
```shell
./build/main "resources/model/Utah_teapot_(solid)_texture.obj" \
"resources/texture/uv.png" \
"src/Shader/BasicVertexShader.vs.glsl" \
"src/Shader/BasicFragmentShader.fs.glsl"
```
2. Compile and run, and also input test command line argument
* Compile & Run
```shell
make test
```
3. Compile from source code and run the program
* Compile
```shell
make
```
* Run
```shell
./build/main [model name] [texture name] [vertex shader file name] [fragment shader file name]
```
* Clean
```shell
make clean
```
:::info
please run these command in the folder that store Makefile.
:::
## What I do
* Modify the sample code, fill the blank code with OpenGL function
* Write Makefile
## Result

Show the model and texture correctly.
###### tags: `CGAP`