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# System prepended metadata

title: Environment Art Case Study

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# Environment Art Case Study
## Felix Dale

article chosen: https://80.lv/articles/creating-sci-fi-modular-environment-in-ue4/

## Creating a Sci-Fi Modular Envrionment in UE4:

- Modularity- standardisation of the objects by size and scale is very important for combining elements properly in UE4.
- Reusability is one of the most crucial factors in creating a modular environement.
- Create blockouts and add them to the test scene throughout the process to understand what elements have been missed and what needs to be changed.
- Trim sheets are used to create details around the objects using NDO, which takes considerably less time than making high-poly models. All other textures were done in Substance Painter.
- Post Processing in UE4 is a useful tool for creating and atmosphere and improving the quality of the final picture. After using post processing, the color shades became cooler, shadows were brightened, and the color saturation was reduced.