---
# System prepended metadata

title: The City of Brass

---

# The City of Brass

## Glossary

### Basic resources
+ **[L]** - lumber
+ **[C]** - clay
+ **[S]** - stone
+ **[G]** - grain
+ **[W]** - wool

### Additional recources
+ **[P]** - parchment
+ **[I]** - iron
+ **[F]** - fabric
+ **[gp]** - gold

## Description

The floating City of Brass is a magical creation from another realm. It is known as a hub for magical creatures like djinn, wizards, merchants of magical trinkets, alchemists and artificers.

## Start of Game 
You start with the floating City of Brass and a skyship instead of the normal starting buildings.

## Traits

+ ***Floating City*** Once on your turn you can move each of your cities by 1 before rolling the dice. The cost of both your cities and your settlements is equal to **[LCSGW]** to represent the diversity of recources required.

+ ***Skyships*** You can build skyships instead of normal roads. Their cost is equal to water ship cost, but they can be placed on any tile (both water and land). They cannot be destroyed by raiders. You cannot build regular roads. Once on each of your turns you can remove one of your skyships and store it in your resource pool. You can build it later, but not on the same turn you remove it.

+ ***Stone Colossus*** Instead of building regular knights you can build stone colossi (cost: **[SI]** equip: **[S]**). A stone colossus's speed is halved, but it can attack units within range 2 instead of 1.

+ ***Minor Transmutation*** Upon receiving recourses from a city you can transmute your first or second resource based on the following table:
1. **[C/G]** <---> **[1gp]**
2. **[S]** <---> **[I]**
3. **[L]** <---> **[P]**
4. **[W]** <---> **[F]**

## Upgrades

### 4 VP

***Transmutation*** Once on each of your turns you can choose pay one of your resources to perform a transmutation. Roll a d6. You gain recources based on your roll:

1. **[L]**
2. **[C]**
3. **[S]**
4. **[G]**
5. **[W]**
6. **[ANY or 2gp]**

Additionally, you can perform a ***Minor Transmutation*** on one of your recourses instead.

### 8 VP

***Teleportation*** Instead of moving your cities you can teleport them to an unoccupied space adjacent to one of your skyships. Additionally, you can spend [2gp] to teleport one of your stone colossi with the same rules.

### 12 VP

***Wish*** After rolling the dice on your turn you can reroll one of the dice and use the new total.