# SRE 體系結構的五大根基 ![image](https://hackmd.io/_uploads/ByfuRmMvC.png) # SLO/SLI/SLA ![image](https://hackmd.io/_uploads/Hy4ACmzP0.png) # Is it possible for 100% SLO ? ![image](https://hackmd.io/_uploads/rJoxyVMwA.png) ### 以 SLO 制衡的平衡機制 ![image](https://hackmd.io/_uploads/S12zy4Mw0.png) ![image](https://hackmd.io/_uploads/Hy6I1EzwC.png) ## 如何為系統設置一套合理的 SLO ![image](https://hackmd.io/_uploads/BkmA14zPC.png) ### 錯誤的預算邏輯(Error buget) * SLO : 代表 即時監控 * 外投資消費: for error buget ### SLO + error buget =100% --- # [Case] 以系統架構為例 "傳說對決" ![image](https://hackmd.io/_uploads/r11WWEMDR.png) * 以一個手機遊戲 例如: "傳說對決" ![image](https://hackmd.io/_uploads/SkpdgVfvA.png) # 實施 SLO 面向 ![image](https://hackmd.io/_uploads/ryuQW4fPC.png) # 如何根據 SLO & error buget 去做規劃 ![image](https://hackmd.io/_uploads/BJiwZ4Mw0.png) ![image](https://hackmd.io/_uploads/SkUKZEzwA.png) ![image](https://hackmd.io/_uploads/Hka9ZNzDA.png) # SRE 在討論與解決的問題角度 ![image](https://hackmd.io/_uploads/H1jT-4zw0.png)