# Artemis - We Shall Travel Together
{%hackmd @ZeWaka/dark-theme %}

[TOC]
## Goals
* Procedural Content
Provide players a means of accessing procedurally generated content.
Allows for easy introduction of new and expiremental content.
* Engagement and Challenge
Provide sufficient challenge to focus a group of players on an experience together.
Provide spaces for a group of players to engage with one another and roleplay the experience of discovery.
* Alternative to TeleSci
Provide a more thematic means of accessing distant locations due to LORE of teleportation.
### Short Term Goals
Create basic playable experience.
Items to address.
* Assets to represent station(s), to allow for access to station.
* Magus (Nadir)
* Cogmap
* Cogmap2
* Donut3
* Kondaru
* Atlas
* Clarion
* Assets to represent stocking items into Artemis.
* Assets to represent flora
* Flowers (Small)
* Assets to represent fauna
* Small Animalia
* Small Insects
* Points of Interest Prefabs to populate planets
* Biome specific prefabs
* Snow
* Desert
* Jungle
* Underwater
* New Captains Chair

### Long Term Goals
* Engine/Power management of Artemis
* Use of new parallax!?!?
* Approximiate placement of celestial bodies and station
* Multiple ships?!?!
## Content
{%youtube 1NKf0xUqFdw %}
What we have now:
* Artemis - A ship that allows for travel across space.
* Planets - Locations that can be scanned and teleported down once the Artemis is close enough.
* Asteroids - Planets but... more rock and space.
## How to Enable Artemis
_std/setup.dm
#define ENABLE_ARTEMIS 1
_std/defines/artemis.dm
#define DEBUG_ARTEMIS 1
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