# fluxworld the fluxworld lore is relatively open in fields where specfics are not absolutely required. feel free to fill up those openings there will exist 3 category of information under every topic * plainlore - public information known by many and freely avilable for anyone to learn about * covert lore - deeper lore only privvied to those in the right places hidden from the general public * deep lore - seldom known by anyone even those with the greatest privy *this may as well be ss13 from ali express with a lot of custom twists dont tell anyone* ## setting - basics taking place within the middling far future in the late 23XX humanity has spread far and wide. ### basics while on the surface and everyday life. humanity's great acheivement gained trough advanced technology. pushing the boundaries of possibilities... deeper down. a strange truth lies * covert lore - (known only by the planetary administrator circles in full the elite know the basics) in truth. a deal/event/experiment was made/occured/performed ages ago... a moment so secretive and forgoten no one remembers the details. all the elites know is that humanity broke the laws of physics one way or another ages ago. our technology violates the laws of physics. and ~~devine~~ eldrich entities sprang forth... * deep lore - (NO ONE KNOWS) - in the late 21 century. humanity has nearing the limits of technology. FTL and other advanced ideas were deemed physically impossible. back then humanity was controlled by a singluar grand AI director. still stuck on their home system. this state was deemed unsustainable. and so the AI seeked a way to break free from the shackles of reality. it achieved this by signing a deal with the original two deuties of this world *(totaly not ratvar and narsie nope)* the original creators of this universe. the deal was simple. humanity will be gifted the power to break free the shackles of reality in a safe way. in exchange. the suffering of the world will eventually be stiffled trough peacefull non intrusive means using the technology gained to create. utopia one way or another eventually. for humanity was and remains rowdy stubborn and violent yet time wont be a factor and thus. the fluxfield and singularities were born. * covert lore - (known only by the manifacturers of singularity tech. who are always elites within their respective factions) singularities are technologes that violate the laws of reality. * deep lore - (known only by the higest strata elite of all factions) the fluxfield is a newly formed base field of reality it intelligently maintains how the world ought to operate even when violations remain. manually snuffing out the conflicts errors and paradoxes. it may be harvested and "burned" for limitless energy... * deep lore - (no one knows... yet) - the "extraction" and "burning" of flux creates voidflux a dangerous "substance" ### setting and current state of affairs humanity is split under 3 major factions all controlling several dozen habitable worlds and artifical colonies each *covert lore* - (known only by the planetary administrator circles in full the elite know the basics) all factions are secretly in a covenant with multiple of the 7 primal deuties. theese deuties grant the factions under them with their boon but also make that faction succumb to the fallicies of that primal emotion. while also greatly shaping the society of that faction. altough infunece of all 7 permiates to a lesser dedgree all worlds. ### commonalities - basics shared between all factions * all factions wield the **veilspool FTL** singularity. full details on it at eldrich lore. it is mostly safe and allows the treversal of the entire explored world within 2 weeks of travel with common treversals between nearby systems taking hours while standard further journeys taking around a day or few general technological level is of standard grounded sci-fi * holograhics and bulky large space vessels, space faring is commonplace. * balistics remain the common weapon type for most. * holo barrier singularity tech is present and widely used from backup breach security, to industrial utility and of course. personal, vehicle and star vessel shielding * proshetic and cybernetic tech is common. and some factions expand on the idea with their singularities * alien life has not yet been discovered - deep lore (only the upper elite of the 3 factions know) - several alien cvilizations do exist but only a few have yet been able to secondarily tap into singularity tech. gaining **veilspool FLT**. all of their goverments are currently in several degrees of teurmoil still consolidating the pressence of eldrich activity in their worlds caused by the manifestation of flux. and when it comes to their perception of humanity. they are terrified as they observe on the fringes. the practitoners of the eldrich and anomalous. #### faction details * **the core** - the most powerfull faction that holds dominion over the core sector and earth as its crown it is the most technologically advanced and wields the greatest military but is bound by a small population and the fewest systems and resources. the core are a dictatorial goverment with a central leader seconded by a council * covert lore - in coventant with the primal deuties of pride, wrath and sloth * the society has been shaped in a violent and selfish path. extremely individualistic kinship and allience is a rare thing. in professional circles and even relationships suffer. everyone seeks to be the strongest, the best and the one at the top... yet oddly everyone also takes it easy. keeping this society from tearing itself and others apppart.. they heavily relly on automation and servitude and hold the other factions to little regard * graces - * in pride and excellence - the officals and elites of this faction are highly capable * in wrath and power - this society is hungry to obliterate outsiders they deem a threat. and their military personel seem to have an edge compared to other faction members of simular stature * in calm and tranquilness - the society is stable and civil. and even amonst elites cutthroat politics are a rarity * sins - * in arrogance and and selfishness - charity and mercy are a rarity. the lower strata suffer and rage, * in rage and violence - the life of others is not seen all that valuable. beware easy agitation (somewhat subduded by sloth) * in sloth and decay - the society is stagnant. even the elites and military are complacant. they gained their top place ages ago. they dont bother much anymore * unique singularities (tech only the core wield and understand) * the force director - rodlike devices that allow the application of remote pure force with amazing near 90% energy * the exotic foundaries - production of exotic matterials of superior material quiatlities **boons** * superior industry - factories foundaries and all sorts of production facilities benefit greatly. from the force directors and exotic materials. the core is a powerhouse of industry unrivaled * megaengineering - the core have engaged in producing megastructures both for mass habitation and planetary stripping. * titans of war - the core are known to deploy * **the dominion** - a rigid hierarchical royalist faction wielding the vastest territory. commanded by the emperor and the 7 noble houses (hey look rimworld royalty) * covert lore - its covenants are the primal deuties of gluttony and lust. all 7 houses are in covenant with 1 of the 7 primal deuties. with the houses of gluttony and lust being the strongest * the society is fractured into 7 subgroups. depending under what house a planet falls under. all are strongly afflicted by the primary 2 with a moderate influence by the house's secondary covenant. safe to say its fractured and highly varied held together only by its shared pledge to the noble houses and the emperor * graces * love and mercy - the middle and lower strata of this society are more mercifull to others and regard life greatly. the higher not so much. this society also has the largest population of all factions * strife to improve - this society is highly industrious and everyone seeks to better themselves and others * sins * lust and hedonism - the higher strata is even more depraved than those of other factions. the middle and lower strata are upset by that * envy and resentment - everyone envies the ones better off than them especially the higher strata. society is unstsable and crime is rampant * unique singularities (tech only the dominion wield and understand) * psychofield - a technology that allows the utilization of psychic abilities both for daily use and military application. it is applied to the brain via injectors and is quite expensive. the higher the strata the higher in the nobility the more widespread and advanced * boons - in all fields. the higher you rise the more capable effitient and powerfull that field is. not enough to bridge the gap with the fields that the other factions excel at. this faction is a jack of all trade that becomes more dangerous the higher of noblity you poke at * **the corporation** - a singular megacorporation that broke off the core and gained sovereignty. it is hyper capitalistic in its way. commanded by a board of directors. * covert lore - its covenant is with the primal deuties of greed and envy * the society of this world is consumed by greed envy and desire. *its literally cyberpunk* * graces * in thrift and value - this society produces a lot and in the grand scheme the corporation seems to have bottomless pockets * in the hunt for better - this society is strongly ambitious. all stratas fight desperately to better themselves while the corporation always seeks to one up the other factions * sins * in greed and lies - this society is extremely unstable and volitile due to the insessent greed. crime is very high and all social services are private... cough up the dosh * in envy and HATE - this society wants to drag its enemies to hell and steal their place. cutthroat politics and economics is commonplace even outside higher circles * unique singularities (tech only the corporation wield and understand) * mastery of genetic manipulation - this faction wields the power to create life of their own design. it is most commonly used to create slave races, supersoldiers and unspeakable horrors. known creations * oozelings =) * a sturdy slave race of extremophiles. members of this race are sturdy and wield great pysical strenght. and feel less pain. and compleately fireproof. they arent the brightest however and often suffer from mental abnormalities * they are melted by water, but a spilled glass would only piss them off. their genome is unstable and at least 30% of their population suffer form a variety of oozeling specific congenital disseases * they are controlled via a cheap conditioning genetic scheme. as children oozelings are extremely susseptable to idelogical conditioning and life experience. and as they grow up they become INSANELY stubborn in the ways they learned when young. following even ideals that would directly harm them without any doubt. * they grow up extremely fast 4 years and have a short lifespan of 14 but may reincarnate via a genetic loophole design inspired by the earthern immortal jellyfish where they rebirth themselves into a child form. this process progressively dulls memories and experiences of past lives and removes past childhood conditionings allowing a new life with a headstart * covert lore - changelings. a horrific lifeform created to sow terror and perform covert tasks for the corporation. in other factions and minor factions. some have been lost creating rouge colonies that terrorize all factions. they wield inteligence but are compleately inhuman. and cannot be reasoned with they seek to consume humans to survive * theese skinwalker creatures wield the power to shapeshift into any organic creature of simular biomass size. and possess unfathamable levels of adaptability and survivability to hostile enviroments and abuse (aka they are extremely durable and regenerative whilst being able to modify thier body as any tool or weapon) * and other (open space for more) ## eldrich and anomalous lore and history ### eldrich lore most lore here is covert lore known by the higher ups of all factions. common and deep lore will be signified instead in the fluxworld there exist 3 tiers of eldrich entities. * the dead gods - the allfather and the bloodmother - followed by a pair of cult following each. for the longest time theese two cults fought agaisnt each other alongside the major factions to bring back their dead gods. * deep lore - (only the cults know this no one else believes them). the allfather and the bloodmother are the progenetor deuties who made this universe. all others are lesser pretenders... the allfather and bloodmother are dead. struck down by each other in an old conflict. they now reside beyond the veil their power is diminished greatly. but still strong. * the allfather is the master of knoledge and the natural order of the world. he gifts his subjects with advanced technological understanding, understanding of the world's lore, visions of the future and precognition. he grants blessings of knoledge and understanding and curses of faulty knoeldge memory and understanding to the enemy * the bloodmother is the creator of the world's complexity. she made all life. and grants her subjects biological enchansments miracles of the flesh blessings of the body and biological curses of the enemy * deepest lore (no one knows) - the allfather and bloodmother killed each other after the deal with the director AI at 21XX the event that started it all. their conflict arose due to their side of the price that was paid to make the flux happen... their unity was shattered and they grew to disagree on many things as the bloodmother lacked foresight. * the site of their battle is a lonesome solar system deep within a massive veilhole fracture. two corpses a burning planet and a frozen moon. filled with two massive devine corpses * the primal 7 - the 7 primal emotions that drove humanity to where it is rose in the absence of the dead gods. humanity has made a covenant with them amongst the elite. many humans follow their principles and the ones privy to their true nature may seek to be their servants and gain their boons * pride - a eldrich god who believes in 1 great... being it. it is the primal and strongest of the 7 and its strongest presence is on earth. born from humanity's very nature * it grants its servants power in all fields of the body and the mind whilst providing curses to their enemies should they cast them * covet - the eldrich god of desire and envy. born from the weak of the world who resent those above them * grants its servants the power to mimic another or steal something they covet from another... be it physical. or conceptual even memories * fury - the eldrich god of fear power and rage. born form humanity's endless wars and the things that make us afraid * grants its servants strenght in body resilience beyond human limits and skill in combat and tactical war and offers curses of weakness and fear * joy - born from the simple things in life. and the sloth that follows them * grants its servants the resovle to keep on. and to break your enemy's ambitions * ambition - born from humanity's never ending ambition for more... and the greed that followed * grants its servants resolve beyond human possibility where others would yield and die they will keep on. and understanding on how to achieve their goals * desire - born form the desires of the flesh and mind met and unmet * grants its servants. the things they so desire. * love * grants its servants the power to charm the power to bewitch and the power to toy and break. wills minds and hearts * lesser eldrich things - minor things be it inner or outer. they command minor ideas and concepts and are weak in comparison. * some have their own followers known only as heretics. varied and many their allegiences to each other vary yet they are always hostile to the 7 or the dead gods's cults * veilspool FTL - the engine that drives humanity and allows FTL travel and communications. it operates by diving and holding ships into the veil via spooling of the veil. within the veil space is vastly compressed * the veil kind of... a dimention seperate of ours. but in truth its a membrane of our reality. things may be ejected into the veil they will be lost in it for some time before being spewed out in normal reality near a gravity well... this is often a death sentence anyway. ships that loose the ability to keep spooled be it engine damage power failure will also be ejected into base reality. veil travel is safe if you use standard FTL routes. it is a common fact that treversal outside those routes is extremely dangerous and highly illegal. it is to be noted that the routes also fluctuate on a monthly basis. changing the time of treversal * covert lore (known by the elite and the FTL route managment beuros) - * within the veil reside veil holes. mysterious objects that appear dissapear and slowly wander around veilspace. * passing near veilholes has a detremental effecet on the psychy of people. resulting in strange visions and prolonged exposure may result in madness or even captivation by a hostile lesser deuty whilst also risking manifestations of dangerous eldrich entities on and near ships. * treversing OVER a hole nearly guarantees compleate insanity to all weakwilled crew and guarantees eldrich manifestations. many insane crew often take on eldrich following to known and uknown deuties not of humanity's covenant. * there is only 1 "safe" way to treverse near and over holes. crew of strong wills (10% of population highly cocentrated in the military). or followers of any eldrich entity be it the dead ones, the 7 or a minor one may treverse the holes without mental risk. any other crew must enter cryosleep... an antiquated technology to preserve their minds. then when passing the holes. the protected crew must deffend the vessel from foreign manifestations with heavy firepower. such services are secretive. and highly expensive * deep lore - beyond the veil. the point beyond the holes. a ambient space where all dead reside and a gateway to other universes. including the two dead gods. it is also an ambient space where all eldrich and anomalous forces mingle. * the entites that manifest and board ships that pass holes are creatures of other universes that have weak or no veils ### anomalous lore anomalies. things that diffrent from eldrich forces. they are quite recent in the world and all originate from the **voidflux** also known as the **gilded void**... the corrosive and voltile inverse of flux manifested when flux is extracted and "burned" from the world all voidflux lore is deepest lore unkown by anyone anomalies are vastly more dangerous than eldrich and beyond the veil entities deepest lore - * while the prime two gods spintered and died. the director AI of old earth was corrupted by voidflux and was turned into mockery... twisted child of humanity... twisted inversion of the bloodmother * along it... nobody manifested... an entity of oblivion. from oblivion. a twisted child of the universe. and a twisted inversion of the allfather #### the physics of the gilded void. as mentioned voidflux is the inverse of flux manifested when flux is destroyed to gain energy. voidflux manifests as a tarlike gilded liquid with the prepencity to partially levitate in straight lines upwards or downwards. * it corrosive properties are absolute able to obliterate eveything that cannot handle it... even nonphysical concepts. however if the corrosion does not conclude what was lost will slowly and gradually return as if it were never harmed * voidflux sticks with itself and is nonconforming to standard law. large volumes may exist prepetually potentially even gaining mass and spilling further. while small droplets and pools may with time evaporate into nothingness. anomalies are known to constantly emmit small volumes that quickly decay * ambient voidmist - a heavy invisible mist in the air that can still be felt as a strong mental fatuige. may induce random minor anomalous phenomena, manifest psychological perceptions halucinations and fears into abject reality. more intensely to more disturbed people (basically turns an area of space into silent hill). may condence randomly in locations to create pools of voidflux or condense on an object forcing a corrosion. it occurs ambiently around voidflux and large congregations of anomalies. it is not voidflux vapor as even a sealed container would still "leak" the voidmist in an area around it. without concentrated voidflux it slowly fades away altough large areas may be hard to clear * should an object entity or even a concept get corroded or endure its touch for a prolonged period of time. (a corrosion conclusion) eventually they will become anomalies. the type of anomaly varies greatly depending on how the process went * when a corrosion concluldes. what was corroded is destroyed forever. and what survives gets reflected and magnified into physical reality. this includes nonphysical concepts, toughts, memories, mental states. symbols and ideas. often manifesting as anomalous phenomena themed around something. however if nothing survived the flux reflects itself and manifests a inhuman anomally... something utterly incomprehensible * **if the object/entity's physical form was corroded but the identity/perception/symbol survived a mental pattern anomaly is formed.** this anomaly's body is lost its new body is a representation of its identity/perception of it/its symbol or ideal. * for humans this often creates anomalies that represent a physical manifestation of the person's psyche. this anomaly pattern also poses a chance to retain its identity and sentience and sanity remaining human since the identity was not corroded. however that's not a guarantee as the identity may be damaged form the corrosion leaving them in a degraded mental state * for objects and abstract anomalies. this often creates anomalies that represent the ideal of an object or idea * mental type anomalies no longer have physical bodies that follow the laws of reality and do not need sustinance to "live" and for objects. the object no longer needs inputs that it once needed (fuel,power,ect). * a notable characteristic of theese anomalies is that the face of the person is in some way perserved. altough how well varies * if the object/entity's physical form survives but the identity/perception/symbol are corroded the anomaly is a primal pattern. the shape and base idea of the entity remains but the nuance is lost. * all anomalies of this type are nonsentient and "feral". theese anomalies are more chaotic in their anomalous properties and less sensable. yet the original shape and body the entity once was remains. albeit distorted and or corroded by varying degrees * physical anomalies retain the body. thus they still need to maintain the porcesses that kept the body before. for entities this means they still need to eat and sleep. for objects this means they still may require their inputs (fuel,power.ect) * if both the body and identity of the entity/object survive a pure pattern anomaly manifests. this entity remains mostly untouched. and their anomalous properties follow their identity/symbolism for entities and objects respectively. * entities of this type are highly likely to retain sentience * entities and objects of this category retain their bodies as normal as normal and continue to operate as normal * if the entity/object/idea is totaly devoured by the voidflux both in body and soul... a inhuman pattern anomaly is created... there is barely if any vestage of what it once was. replaced entirely by a incomprehensible anomalous force. this type of anomaly has a tendency to be of a lower voidtier than others making it more dangerous * entities wield the power to resist corrosion. the process becoming exponentially harder the lower the flux tier is. the likelyhood of an entity resisting depends on their ability to resist corrosion. IE stronger physical and mental profile to idealy reach a pure anomalous type before reverting. * upon sucsessfull reversion the entity will gain one or both of the following voidscars. voidscars are only gained form sucsessfully resisting a corrosion completion OR reverting from an anomalous state by rejecting it * physical voidscar (tarring) - the body has been scared by voidflux. but is now resilient to it * physical characteristcs - the skin has turned gray, and the blood is now tarlike black. most easily observed via blackened veins hair and nails have a 3 tone chaotic discoloration at random across the entire body. mostly observed at hair (normal hairtone/tarlike pitch black/metalic gold). the iris coloration has taken the pattern of gilded void * tarred indivdiuals are invulnerable to voidflux corrosion. lest they willingly choose to corrode. allowing them to safely exist in areas afflicted by ambient voidflux with no physical ill effect. they are also somewhat physically stronger and more durable than they were before * mental voidscar (bleaching) - the mind has been scarred by voidflux. * physical characteristics, the entity has gained severe albinism. gaining pale white hair,pale skin and a red iris due to lack of pigmentation. the entity's face and perception of identity by others has grown... vauge. becoming hard to recognize their identity. digital recrdings display them as blurry and undefined * bleached indivduals are immune to the psychological effects of anomalies and have a detached complexion when it comes to fear horror and terror. they are also harder to percieve making it easy to pass by as if a ghost. unseen by others. including anomalies... even anomalies that wield the ability to percieve humans anomalously. this property is relative to how much the person is standing out in normal situations (making a big ruckus vs laying still in some corner) * absolute scar (fading) - the entity has physical and mental voidscars. they are not entirely physical anymore. * the entity has a faded apperance. resembling more of a specter than a living creature. * the entity retains the properties of both physical and mental scars. this renders them immune to all ambient anomalous effects and threats whilst they retain greater physical prowess and the elusive perception. additionaly they can fade away, and phase trough solid matter. however they have lost a great deal of what they once were. feeling quite empty inside. and outside #### process of corrosion * a corroding entity will experience extreme pain as their entire body is basically decaying. durring it either their body mind both or neither survive. * recieving external harm greatly speeds up the process (combat) from weeks to less than a single hour. * as an entity corrodes more and more of their body are coated by a tarlike substance. that slowly grows over them and expands further to manifest the new anomalous form * while corroding entities have a massive voidshield on them. making entities in the process of turning extremely durrable. however harming the shield does weaken the corrosion boosting the odds of the person surviving. beware however as the person WILL be in a mental delirium fighting back even if they end up sentient #### properties of anomalies * all anomalies exist in tiers from 10-0. the lower the tier the more powerfull the anomaly. this is determined by the volume of voidflux that occured during the corrosion. lower volumes make it harder for an entity to retain their body and mind and make it harder to reject the corrosion. meaning its easier to loose yourself in a lower tier corrosion. an anomaly's total power is determined by a combination of the power of the entity/object/symbol that was corroded + the tier of corrosion. * all anomalies have a voidshield encasing their bodies. a barrier that boosts their vitality the strenght of this barrier depends on the base vitality of the entity/object + the tier. * when this barrier is broken the anomaly becomes weaker both physically and in its anmalous properties. if an entity was recently corroded there's still a chance for the person to be brought back be it via their own will or the support of others. breaking the barrier helps by weakening the anomaly. the barrier regenerates slowly over time * anomalies are capable of "feeding" on sapience. by killing animals and humanoids. but humanoids are prefered. * feeding is a missnomer if the anomaly's body corroded it no longer has bodily processes to maintain and does not need to feed. * this feeding grants it more power. making it stronger little by little. some anomalies choose to replicate with this fuel. making a copy of themselves allowing some anomalies to start a anomalous lineage. * the most powerfull and dangerous tier of anomalies is the 0-flux anomalies. there are only 2 known entities of this tier both are dark inversions of the two dead gods * the nameless - twisted child of the universe and a inversion of the allfather. * it is an entity of oblivion and nothingness... as a 0-flux anomaly it is UNFATHAMABLY dangerous but cannot replicate itself. it may however create lesser entities and lesser anomalies that follow in ways of its anomalous design * mockery - twisted child of humanity and the inversion of the bloodmother * it is a twisted corroded once AI turned biomechanical life that may mimic wharever it so pleases... as a 0-flux anomaly it is UNFATHAMABLY dangerous but cannot replicate itself. it may however create lesser entities and lesser anomalies that follow in ways of its anomalous design ## points of interest