You can see this document at https://hackmd.io/hjrDP6coSIyCu3Gg9HCblA
# Avatar sample for F.T.
## Prepare project
New AvatarSDK is located under YourProject/Packages/AvatarSDK.
AvatarSDK is now dependent on **XR AcountSDK**, and this dependence will be removed in the future.
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## Changeing in XRAvatarManager
* Avatar outlook is not assoicated with prefab anymore.
* Please use XRAvatarManager.**SetAvatarInfo**(SytleLoadingInfo info) to setup avatar outlook.
* For testing purposes, SetAvatarInfo is now called in XRAvatarManager.Start(), but user should call SetAvatarInfo() outside XRAvatarManager.
* **Avatar will be loaded only after SetAvatarInfo has been called.**
<br><br>
## Changing in Asset Bundle
Asset bundle source path is now etup automatically .
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## Load simple avatar
* open scene "Assets>AvatarPackage>AvatarDemoLoadSimpleAvatar>LoadSimple".
* check Avatar's component "XRAvatarManager".
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## Descriptions of Classes,Prefabs,Objects
* class XRAvatarManager : loading avatar & setting transform
* Prefab : Avatar1 ... Avatar9
**Avatars prefab path** : Assets > AvatarPackage > AvatarDemo > LoadSimpleAvatar
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## Animations
* **You can search following prefabs under "Assets >AvatarPackages>Avatar>Resources>Animation"**.
* Male move foward clip : "m_t0_move_f"
* Female move forward clip :"f_t0_move_f"
* Try other animation clips if you want.
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## Build Apk
not tested yet, sorry
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## Build Apk for Unity 2018.2
* Because there is a limitation of uncompressed file count, we have to change gradle setting.
* Select "Custom Gradle Template" under player setting.

* Open file "Assets/Plugins/Android/mainTemplate.gradle"
* change
```
aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
}**SIGN**
```
to
```
aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb', '.bundle'
}**SIGN**
```