You can see this document at https://hackmd.io/hjrDP6coSIyCu3Gg9HCblA # Avatar sample for F.T. ## Prepare project New AvatarSDK is located under YourProject/Packages/AvatarSDK. AvatarSDK is now dependent on **XR AcountSDK**, and this dependence will be removed in the future. <br><br> ## Changeing in XRAvatarManager * Avatar outlook is not assoicated with prefab anymore. * Please use XRAvatarManager.**SetAvatarInfo**(SytleLoadingInfo info) to setup avatar outlook. * For testing purposes, SetAvatarInfo is now called in XRAvatarManager.Start(), but user should call SetAvatarInfo() outside XRAvatarManager. * **Avatar will be loaded only after SetAvatarInfo has been called.** <br><br> ## Changing in Asset Bundle Asset bundle source path is now etup automatically . <br><br> ## Load simple avatar * open scene "Assets>AvatarPackage>AvatarDemoLoadSimpleAvatar>LoadSimple". * check Avatar's component "XRAvatarManager". <br><br><br> ## Descriptions of Classes,Prefabs,Objects * class XRAvatarManager : loading avatar & setting transform * Prefab : Avatar1 ... Avatar9 **Avatars prefab path** : Assets > AvatarPackage > AvatarDemo > LoadSimpleAvatar <br><br><br> ## Animations * **You can search following prefabs under "Assets >AvatarPackages>Avatar>Resources>Animation"**. * Male move foward clip : "m_t0_move_f" * Female move forward clip :"f_t0_move_f" * Try other animation clips if you want. <br><br><br> ## Build Apk not tested yet, sorry <br><br><br> ## Build Apk for Unity 2018.2 * Because there is a limitation of uncompressed file count, we have to change gradle setting. * Select "Custom Gradle Template" under player setting. ![](https://i.imgur.com/6zzNiB7.png) * Open file "Assets/Plugins/Android/mainTemplate.gradle"   * change ``` aaptOptions { noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS** }**SIGN** ``` to ``` aaptOptions { noCompress '.unity3d', '.ress', '.resource', '.obb', '.bundle' }**SIGN** ```