---
# System prepended metadata

title: 'Newsletter 45: April 2023'
tags: [newsletter]

---

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# Newsletter 45: April 2023

###### tags: `newsletter`

**Editors:** @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!

## Current Schedule

**The soft deadline for all section PRs is 2023.05.07.**

We *may* still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

## How to Contribute

If you want to help writing the newsletter:

- **Read [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md).**
- Choose one or more of the "🆓 **free**" sections listed below, and leave a comment letting us know you want to work on them.
    - The links in brackets (like "[1](#), [2](#), [3](#)") are suggestions of links to include in the section. Feel free to add more!
  - The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
  - You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
  - Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR *to the `source` branch* (example: #336).
- Mention this issue in your PR's description to link it all together.

## Style Guidelines

The full style guide is in [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md), but here are the most important rules:

- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
  - The maximum size is 300kb for static images and 2.5mb for GIFs.
  - The image should come before the text, and must have alt text for accessibility.
  - Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
  - This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs! 

Please use these templates as a starting point:

**Games/apps/libraries:**

```md
### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com
```

**Articles/blog posts/videos/etc:**

```md
### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com
```

## Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is **not** an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

<!--
🚧 WIP by @username
🆓 **free** (@username?)
✔️ done by @username
-->

#### Rust Gamedev Meetup

- [ ] Monthly Meetup - 🚧 WIP by @AngelOnFira
- [ ] Rusty Jam 3 ann - 🚧 WIP by @ozkriff
- [ ] Bevy Jam 3 Results ([1](https://reddit.com/r/rust/comments/12wisci/the_results_of_the_latest_bevy_jam), [2](https://reddit.com/r/rust_gamedev/comments/12wmwmk/tried_bevy_for_the_first_time_for_a_game_jam)) - 🆓 **free** (@cart @alice-i-cecile?)

#### Game Updates

- [x] CyberGate - ✔️ done by @cybersoulK
- [ ] Veloren - 🚧 WIP by @AngelOnFira
- [ ] Combine And Conquer ([1](https://buckmartin.de/combine-and-conquer.html)) - 🆓 **free** (@I3ck?)
- [ ] Logic RPG ([1](https://youtube.com/@logicprojects/videos), [2](https://logicprojects.itch.io/logic-rpg)) - 🆓 **free** (@mwbryant?)
- [ ] Digital Extinction ([1](https://reddit.com/r/rust/comments/128jt19/monthly_update_6_digital_ex), [2](https://reddit.com/r/rust/comments/134yjdv/monthly_update_7_digital_ex)) - 🆓 **free** (@Indy2222?)
- [ ] Stellar Cortex ([1](https://bentley.codes/stellar-cortex/foundations-of-a-space-based-economy)) - 🆓 **free** (@atbentley?)
- [ ] Hydrofoil Generation ([1](https://youtube.com/watch?v=qUggXlUfflY), [2](https://steamcommunity.com/app/1448820)) - 🆓 **free** (@kunos?)
- [ ] ~~Blox~~ Stockholm ([1](https://youtube.com/playlist?list=PLsFMLV-H_GYt8KzbJnzrapNkUNtRcBB2n), [2](https://tech.lgbt/@Elttob/110177077768186980)) - 🆓 **free** (@Elttob?)
- [ ] Idu ([1](https://epcc.itch.io/idu/devlog/513652/demo-version-10-flower-tuned-antennas), [2](https://twitter.com/logicsoup/status/1644468645467389952), [3](https://twitter.com/logicsoup/status/1653514108178776064)) - 🆓 **free** (@johann2?)
- [ ] Tiny Glade ([1](https://store.steampowered.com/news/app/2198150?emclan=103582791472800070&emgid=3682298662732600151), [1](https://twitter.com/anastasiaopara), [2](https://t.co/osgYJWUZrT)) - 🆓 **free** (@anopara @h3r2tic?)
- [ ] exocave ([1](https://cragwind.itch.io/exocave/devlog/516142/grappling-hook)) - 🆓 **free** (@bcarruthers?)
- [ ] maginet ([1](https://evrimzone.itch.io/maginet/devlog/519667/grand-ceremony-for-the-beta)) - 🆓 **free** (@evrimoztamur?)
- [ ] Railroad Scheduler ([1](https://coffejunkstudio.itch.io/railroad-scheduler)) - 🆓 **free**
- [ ] l1t ([1](https://reddit.com/r/rust/comments/12yzet7/l1t_a_terminal_strategy_game)) - 🆓 **free** (@alex-laycalvert?)
- [x] Jumpy ([1](https://reddit.com/r/rust_gamedev/comments/131p0md/fish_folks_kickstarter_in_1w)) - ✔️ done by @zicklag
- [x] Thetawave - ✔️ done by @cdsupina
- [x] Way of Rhea - ✔️ done by @MasonRemaley

#### Learning Material Updates

- [x] Bevy <3 GA - ✔️ done by @Leinnan
- [ ] PhaestusFox’s Bevy videos ([1](https://youtube.com/@PhaestusFox/videos)) - 🆓 **free** (@PhaestusFox?)
- [x] Exploring Bevy GoL shader ([1](https://lecoqjacob.github.io/bevy-gol-explore-part-1), [2](https://lecoqjacob.github.io/bevy-gol-explore-part-2), [3](https://lecoqjacob.github.io/bevy-gol-explore-part-3)) - ✔️ done by @lecoqjacob
- [x] Bevy roguelike tutorial ([1](https://mastodon.gamedev.place/@maciekglowka/110131113219998719), [2](https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-5-more-actions/)) - ✔️ done by @maciekglowka
- [ ] Katamari for the BevyJam3 ([1](https://whoisryosuke.com/blog/2023/making-katamari-for-bevy-game-jam)) - 🆓 **free** (@whoisryosuke?)
- [ ] 3D MIDI Piano Using Bevy ([1](https://whoisryosuke.com/blog/2023/3d-midi-piano-using-rust-and-bevy)) - 🆓 **free** (@whoisryosuke?)
- [x] TDD in Rust GameDev w. Bevy ([1](https://edgardocarreras.com/blog/tdd-in-rust-game-engine-bevy)) - ✔️ done by @donedgardo
- [ ] Building scripting solution w. Intuicio ([1](https://reddit.com/r/rust_gamedev/comments/12hqu1q/tutorial_on_building_your_own_scripting_solution)) - 🚧 WIP by @psichix
- [ ] DOOM maps to SVG to laser cutter ([1](https://reddit.com/r/rust/comments/12mlsfj/lasercut_doom)) - 🆓 **free** (@theor?)
- [ ] Making A Strategy Game ([1](https://twitter.com/srodrigoDev/status/1646144432163504128)) - 🆓 **free** (@srodrigo?)
- [ ] rs-football-3d ([1](https://github.com/UnravelSports/rs-football-3d), [2](https://twitter.com/unravelsports/status/1644294892674326530)) - 🆓 **free** (@UnravelSports?)
- [ ] rust-flappy-bird-ai ([1](https://www.youtube.com/watch?v=Ea_N1CJwMR8), [2](https://github.com/bones-ai/rust-flappy-bird-ai)) - 🆓 **free** (@bones-ai?)

#### Engine Updates

- [x] godot-rs ([1](https://twitter.com/GodotRust/status/1644263161023823873)) - ✔️ done by @Bromeon
- [ ] Strolle ([1](https://reddit.com/r/rust/comments/12u4ovi/strolle_pretty_lightning_global_illumination_6d)) - 🆓 **free** (@Patryk27?)
- [ ] ggez ([1](https://github.com/ggez/ggez/issues/1188)) - 🆓 **free** (@PSteinhaus?)
- [x] ambient - ✔️ done by @philpax

#### Tooling Updates

- [x] rustracer ([1](https://reddit.com/r/rust_gamedev/comments/12w2hbi/rustracer02)) - ✔️ done by @KaminariOS
- [ ] Graphite - 🆓 **free** (@Keavon?)
- [ ] Image Maniac ([1](https://reddit.com/r/rust/comments/133ruqi/introducing_image_maniac)) - 🆓 **free** (@AllenDang?)
- [ ] IronBoy ([1](https://reddit.com/r/rust/comments/12qj2ty/ironboy)) - 🚧 WIP by @nicolas-siplis
- [x] Luminol ([1](https://github.com/Astrabit-ST/Luminol)) - ✔️ done by @Speak2Erase

#### Library Updates

- [ ] faer ([1](https://reddit.com/r/rust/comments/12estz9/faer_07_release), [2](https://reddit.com/r/rust/comments/12tw26r/faer_08)) - 🆓 **free** (@sarah-ek?)
- [ ] kayak_ui ([1](https://github.com/StarArawn/kayak_ui/releases/tag/v0.3.0), [2](https://github.com/StarArawn/kayak_ui/releases/tag/v0.4.0)) - 🆓 **free** (@StarArawn?)
- [x] backpack ([1](https://github.com/Vrixyz/backpack)) - ✔️ done by @Vrixyz
- [ ] virtual_joystick ([1](https://github.com/SergioRibera/virtual_joystick)) - 🆓 **free** (@SergioRibera?)
- [ ] png ([1](https://reddit.com/r/rust/comments/12ks0ka/png_crate_gets_an_ultrafast_compression_mode)) - 🆓 **free** (@Shnatsel?)
- [ ] blend ([1](https://reddit.com/r/rust/comments/12sgf2z/blend_08)) - 🆓 **free** (@lukebitts?)
- [ ] bitcode ([1](https://reddit.com/r/rust/comments/12nw1pc/announcing_bitcode_format_for_serde)) - 🆓 **free**
- [ ] wgpu ([1](https://github.com/gfx-rs/wgpu/releases/tag/v0.16.0)) - 🆓 **free** (@cwfitzgerald?)
- [ ] lox ([1](https://reddit.com/r/rust/comments/12teoxi/lox_a_fast_polygon_mesh_library)) - 🆓 **free** (@LukasKalbertodt?)
- [ ] egui_graphs ([1](https://github.com/blitzarx1/egui_graphs)) - 🆓 **free** (@blitzarx1?)
- [ ] alkahest-rs ([1](https://reddit.com/r/rust_gamedev/comments/12auz7o/alkahest_0_2) - 🆓 **free** (@zakarumych?)

#### Other News

- [ ] Bullet points of any interesting news that doesn't have its own section - by @ozkriff

#### Discussions

- [ ] "Well, we're a little more game" ([1](https://reddit.com/r/rust_gamedev/comments/12mppwb/well_were_a_little_more_game))
- [ ] "Really frustrated" ([1](https://reddit.com/r/rust_gamedev/comments/1302512/really_frustrated_warning_bit_of_a_negative_rant))

#### Jobs

## Publishing Steps

- [ ] Final review - by everyone
- [ ] Publish - by @ozkriff
- [ ] Post on /r/rust, /r/rust\_gamedev, /r/gamedev, URLO, twitter.com/rust\_gamedev - by @ozkriff
- [ ] Pin thread on Twitter - by @ozkriff
- [ ] Add comment links - by @ozkriff
- [ ] Add a draft of next month's newsletter - by @ozkriff
