<!-- markdownlint-disable MD041 MD013 no-inline-html ul-indent --> <!-- This is a placeholder issue for December's Rust gamedev newsletter - it will be updated with the outline and [contribution instructions](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md) closer to the end of the month. If you want to submit a section earlier than that, please feel free! The WIP version of this issue lives at **<https://hackmd.io/@gamedev-rs/n26>** and everyone is encouraged to suggest relevant news in the document's comments. --> # Newsletter 29: December 2021 ###### tags: `newsletter` **Editors**: @ozkriff, @17cupsofcoffee, and @AngelOnFira Another month has gone by, so it's time to put together the Rust Gamedev newsletter with December news! If you want to help writing the newsletter: - Read [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md). - Grab some of the "🆓 **free**" sections by leaving a comment like "I'd like to work on {section\_name\_1} and {section\_name\_2}". - The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more! - Mentions in brackets (like "🆓 **free** (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections. - Extra sections not listed in the plan are welcomed - just leave a comment and open a PR! - Write a short overview: - Use provided links as a starting point. - Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build). - Insert line breaks ([softbreak](https://spec.commonmark.org/0.29/#soft-line-breaks)) at 80 chars, please. - Leave a comment or DM me on Discord if you have any issues. - Send a PR *to the `source` branch* (example: #336) - Mention this issue in your PR's description to link it all together. ------ As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago: > We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable! > > Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄 ------ ## Current Schedule The soft deadline for all section PRs is the **8th of Jan**. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :) ------ ⚠️ The most important formatting/style rules from [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md): - Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility. - All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc). - No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections). - Third-person perspective. - 80 characters per line and no other markdownlint warnings on CI. Please use these templates as a starting point: **Games/apps/libraries:** ```md ### [Game name] ![alt text](img) _optional image label_ [Game name] ([GitHub], [Discord], [Twitter]) by [@nickname] is... {short project description in one sentence}. {An overview of the recent updates with links to more details}. _Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_ [Game name]: http://example.com ``` **Articles/blog posts/videos/etc:** ```md ### [Article name] ![alt text](img) _optional image label_ [@nickname] published an [article] about... {overview what the resource is about}. _Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_ [Article name]: http://example.com ``` ## Current Structure & Status Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated). This is **not** an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR! - [x] Rust GameDev Meetup - ✔️ done by @AngelOnFira - [x] Game Updates - [x] Veloren ([1](https://veloren.net/devblog-139/)) - ✔️ done by @AngelOnFira - [x] ~~Hydrofoil Generation Sailing ([1](https://twitter.com/KunosStefano/status/1473237800908644352)) - 🚧 WIP by @kunos~~ - [x] Tet-Rust & The Beast of Monte Carlo ([1](https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-games/tet-rust), [2](https://twitter.com/Syn9Dev/status/1470092175245549586)) - ✔️ done by @Syn-Nine - [x] Fish Fight v0.3 ([1](https://reddit.com/r/rust/comments/rebk0r/media_fish_fight_v03), [2](https://twitter.com/fishfightgame/status/1475995140841947142)) - ✔️ done by @erlend-sh - [x] country-slice ([1](https://twitter.com/anastasiaopara/status/1469651149422800896)) - ✔️ done by @anopara - [x] Molecoole ([1](https://twitter.com/kiss_mrton/status/1467242884927614976), [2](https://twitter.com/kiss_mrton/status/1473725282918014977)) - ✔️ done by @Hilku - [x] 10x Sprint Master ([1](https://e-net4.itch.io/10x-sprint-master), [2](https://discord.com/channels/676678179678715904/676701885830266891/915305686039134218), [3](https://dev.to/e_net4/10x-sprint-master-a-technical-and-social-experiment-ahp)) - ✔️ done by @Enet4 - [x] Bitgun ([1](https://twitter.com/LogLogGames/status/1470392937838256131), [2](https://twitter.com/LogLogGames/status/1473402675106570249)) - ✔️ done by @darthdeus - [x] bevy_combat ([1](https://github.com/ElliotB256/bevy_combat)) - ✔️ done by @ozkriff - [x] Rust City ([1](https://twitter.com/oliviff/status/1471781741279027204), [2](https://twitter.com/oliviff/status/1472240179301822471), [3](https://twitter.com/oliviff/status/1473266319881654274)) - ✔️ done by @ozkriff - [x] Antorum Isles ([1](https://ratwizard.dev/dev-log/antorum/39)) - ✔️ done by @ozkriff - [x] Learning Material Updates - [x] Vange-rs: WebAssembly in Rust ([1](https://twitter.com/caiiiycuk/status/1474366928777060353), [2](https://reddit.com/r/rust_gamedev/comments/rdbl7u/vangers_running_on_webgl)) - ✔️ done by @ozkriff - [x] Rust SFML Windows Setup ([1](https://youtube.com/watch?v=nnojR-8PT4M)) - ✔️ done by @ozkriff - [x] Rust and Unity game development ([1](https://youtu.be/L7M_vbo1N2g), [2](https://github.com/TanTanDev/runity)) - ✔️ done by @ozkriff - [x] Tetris livecoding ([1](https://reddit.com/r/rust/comments/rk8zv5/livecoding_a_tetris_clone_to_showcase)) - ✔️ done by @ozkriff - [x] Engine Updates - [x] Rusty Engine ([1](https://github.com/CleanCut/rusty_engine), [2](https://twitter.com/nathanstocks/status/1476724623903367168)) - ✔️ done by @CleanCut - [x] Pyxel ([1](https://github.com/kitao/pyxel), [2](https://reddit.com/r/rust/comments/rh10w6/media_pyxel_v15_a_retro_game_engine), [3](https://twitter.com/kitao/status/1475095396724899843)) - ✔️ done by @ozkriff - [x] Tooling Updates - [x] ~~SPV 0.3.7 ([1](https://github.com/AlbinSjoegren/SPV/releases/tag/0.3.7)) - 🆓 **free** (@AlbinSjoegren?)~~ - [x] Blackjack - ✔️ done by @setzer22 - [x] Graphite - ✔️ done by @Keavon - [x] Guitar tab viewer ([1](https://notation.fun), [2](https://github.com/notation-fun/notation), [3](https://reddit.com/r/rust_gamedev/comments/r9erd2/guitar_tab_viewer_in_rust_and_bevy)) - - [x] Pyxel ([1](https://github.com/kitao/pyxel), [2](https://reddit.com/r/rust/comments/rh10w6/media_pyxel_v15_a_retro_game_engine), [3](https://twitter.com/kitao/status/1475095396724899843)) - ✔️ done by @ozkriff - [x] Library Updates - [x] kajiya ([1](https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068e56a7), [2](https://reddit.com/r/rust/comments/rkqmk3/homegrown_rendering_with_rust/), [3](https://github.com/EmbarkStudios/kajiya/#platforms), [4](https://github.com/h3r2tic/cornell-mcray), [5](https://twitter.com/h3r2tic/status/1473856011941425155)) - ✔️ done by @h3r2tic - [x] assets_manager v0.7 ([1](https://github.com/a1phyr/assets_manager), [2](https://discord.com/channels/676678179678715904/676695619024322561/919735385876217887)) - ✔️ done by @a1phyr - [x] Shard 0.2 ([1](https://reddit.com/r/rust/comments/r6mn0g/announcing_shard_020_the_no_std_ecs)) - ✔️ done by @HindrikStegenga - [x] bevy_proto ([1](https://github.com/MrGVSV/bevy_proto)) - ✔️ done by @MrGVSV - [x] bevy-remote-devtools ([1](https://github.com/reneeichhorn/bevy-remote-devtools)) - ✔️ done by @reneeichhorn - [x] wgpu ([1](https://reddit.com/r/rust_gamedev/comments/rjci2n/wgpu012_is_released), [2](https://reddit.com/r/rust/comments/rob7yz/this_year_in_wgpu_2021/)) - ✔️ done by @kvark - [x] Pixels v0.9 - ✔️ done by @parasyte - [x] rapid-qoi ([1](https://github.com/zakarumych/rapid-qoi), [2](https://twitter.com/zakarum4/status/1473784020450349058)) - ✔️ done by @zakarumych - [x] ash v0.34 ([1](https://github.com/MaikKlein/ash/releases/tag/0.34.0)) - ✔️ done by @ozkriff - [x] Other News - [x] Game Updates - [x] Bendyworm ([1](https://twitter.com/bauxitedev/status/1467817606111498240)) - ✔️ done by @ozkriff - [x] aous ([1](https://vleue.itch.io/aous), [2](https://twitter.com/FrancoisMockers/status/1466125019822673929)) - ✔️ done by @ozkriff - [x] Rust Shooter ([1](https://reddit.com/r/rust_gamedev/comments/rj5lut/rust_shooter_another_update)) - ✔️ done by @ozkriff - [x] Engine Updates - [x] Oxygengine ([1](https://reddit.com/r/rust_gamedev/comments/r5xobe/oxygengine_rpg_game_template_wip), [2](https://discord.com/channels/676678179678715904/676695619024322561/919826315144744960), [3](https://discord.com/channels/676678179678715904/676695619024322561/918013993136820254)) - ✔️ done by @ozkriff - [x] rg3d ([1](https://youtube.com/watch?v=TQaCyC_tGko), [2](https://youtube.com/watch?v=OsZCusri1Nw), [3](https://youtube.com/watch?v=FGi8evJFdnw)) - ✔️ done by @ozkriff - [x] godot-rust ([1](https://twitter.com/GodotRust/status/1472269798641971200)) - ✔️ done by @ozkriff - [x] Library Updates - [x] bevy_midi v0.2 ([1](https://github.com/BlackPhlox/bevy_midi)) - ✔️ done by @ozkriff - [x] egui 0.16 ([1](https://reddit.com/r/rust/comments/rrantt/announcing_egui_016), [2](https://twitter.com/ernerfeldt/status/1476170987347582977)) - ✔️ done by @ozkriff - [x] Discussions ([1](https://reddit.com/r/rust_gamedev/comments/r8jh5z/should_i_use_a_syncawait_threads_or_both_to_make_server), [2](https://reddit.com/r/rust_gamedev/comments/r88cjh/should_i_go_through_the_rust_wasm_book_before), [3](https://reddit.com/r/rust_gamedev/comments/rcpzcu/do_any_enginesframeworks_have_console_support_yet), [4](https://reddit.com/r/rust_gamedev/comments/rhd8ou/rust_server_for_unreal_engine_client)) - ✔️ done by @ozkriff Final steps: - [x] Other News - by @ozkriff - [x] Final review - by everyone - [x] Publish - by @ozkriff - [x] Post on /r/rust, /r/rust\_gamedev, /r/gamedev, URLO, twitter.com/rust\_gamedev - by @ozkriff - [x] Add comment links - by @ozkriff - [x] Add a draft of the n30 - by @17cupsofcoffee <!-- 🚧 WIP by @seratonik 🆓 **free** (@chinedufn?) ✔️ done by @ozkriff -->