###### tags: `ArchLabsVR` # 20210314 Clarification Meeting ## First Feature List ### Obligatory Features - VR movement - Dynamic Environment Loading / Unloading to avoid graphics & memory strain ### Functionality Features - Map - classical rotating map? - YOU ARE HERE pointer - Wayfinding/-showing System - options for PWD (barrier-) - Fasttravel - information popup (text) on location enter - item interaction - item and location information menu - provide links to relevant websites, provide information in pdf format, etc ### Gameplay Features ALL OPTIONAL - quest system - in-game companion - discovery mode - progress is unlocked based on discovery - track progress in logbook - logbook can be saved locally / imported from file - progress can be additional information (ex: mensa menu), interaction possibilities, achievements, etc - possibility to print / export information out of the application - map locations are hidden and can be revealed later - real-world map option (turns off pointer, rotation, behaves like static real-world map) ### Priority List | Feature | Priority | | ------------------------------------------------------------------------- | -------- | | VR movement | 10 | | Dynamic Environment Loading / Unloading to avoid graphics & memory strain | 5 | | | | | Map | 10 | | Fasttravel | 10 | | Wayfinding/-showing System | 9 | | information popup (text) on location enter | 6 | | (basic) item interaction | 3 | ## VR Specific Issues - Movement - reduce movement motion sickness - OPTION1: mix of teleport and real-world free movement - OPTION2: vehicle 'Frame' during gamepad based movement ## Ideas for the Future - cooperation with TH Koeln for real-world rewards for in-game progress -