###### tags: `ArchLabsVR`
# 20210314 Clarification Meeting
## First Feature List
### Obligatory Features
- VR movement
- Dynamic Environment Loading / Unloading to avoid graphics & memory strain
### Functionality Features
- Map
- classical rotating map?
- YOU ARE HERE pointer
- Wayfinding/-showing System
- options for PWD (barrier-)
- Fasttravel
- information popup (text) on location enter
- item interaction
- item and location information menu
- provide links to relevant websites, provide information in pdf format, etc
### Gameplay Features
ALL OPTIONAL
- quest system
- in-game companion
- discovery mode
- progress is unlocked based on discovery
- track progress in logbook
- logbook can be saved locally / imported from file
- progress can be additional information (ex: mensa menu), interaction possibilities, achievements, etc
- possibility to print / export information out of the application
- map locations are hidden and can be revealed later
- real-world map option (turns off pointer, rotation, behaves like static real-world map)
### Priority List
| Feature | Priority |
| ------------------------------------------------------------------------- | -------- |
| VR movement | 10 |
| Dynamic Environment Loading / Unloading to avoid graphics & memory strain | 5 |
| | |
| Map | 10 |
| Fasttravel | 10 |
| Wayfinding/-showing System | 9 |
| information popup (text) on location enter | 6 |
| (basic) item interaction | 3 |
## VR Specific Issues
- Movement
- reduce movement motion sickness
- OPTION1: mix of teleport and real-world free movement
- OPTION2: vehicle 'Frame' during gamepad based movement
## Ideas for the Future
- cooperation with TH Koeln for real-world rewards for in-game progress
-