---
# System prepended metadata

title: AR Debugging

---

---
robots: noindex, nofollow
---

[toc]

# AR Debugging

## Build settings

In the build settings:

* Enable “Development Build”
* Enable “Script Debugging”
* If “Wait for Managed Debugger” is selected, an “OK”-Dialog will be shown on the android phone that needs to be pressed before the app runs. This gives you time to connect the debugger.

![](https://hackmd.io/_uploads/rJdJG87zs.png)


## Visual Studio

* In the Visual Studio (When Unity Project is loaded)
    * Go to “Debug > Attach Unity Debugger”
    * Select your android device
    
    
    ![](https://hackmd.io/_uploads/BkV7zUXGo.png)

    ![](https://hackmd.io/_uploads/SkdXGIXfi.png)


# LogCat

Android Logcat Package is a utility for displaying log messages coming from Android device in Unity Editor.

For installation see https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@0.1/manual/index.html