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title: Online Games - The Evolution

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# Online Games - The Evolution

Now we see tens and thousands of people playing online games such as for instance tetris, ping pong, mario bros, super mario etc free of charge but despite its history dating back to 1970s, for many people online gaming began with the explosion of Internet in 1993 and with the advent of Doom and Warcraft sometime in 1994 or 1995. This got further boost with publishers starting to include Internet connectivity to computer games in 1994-95.

The media, actually, have themselves been ignorant about online games history. In terms of they are worried, online **[شحن شدات](https://max4pubg.com/)** gaming just coincidentally happened when their advertisers started producing Internet-capable games. Nonetheless it isn't so...

**Early Years of development**

In early 1950's a scholar created a casino game similar to Tic-Tac-Toe for a class project to be played on dinosaur computers of days past detailed with cathode ray tubes for the screen display. The 1960's had MIT students programming a casino game called "Space war" that may be played with two people over an ancient network. The late 1960's brought the first "real" video games like table tennis and shooter games.

**The 70s - the overall game begins**

Serious online gaming began with the first interactive online game called ADVENT. In reality networked gaming got conceptualized with ADVENT. Networked gaming had users playing against one another inside an online fantasy world. The first networked game was called Mazewar, a casino game which involved networked players traveling through a maze and trying to kill one another.

![](https://i.imgur.com/yhqrUC2.jpg)


Next came the interpersonal interaction in a multi-player environment. The first such game was called DUNGEN. DUNGEN had players competing against each other to perform some quests. DUNGEN provided with new settings and players each time an individual logged on.

The late 1970's saw the start of computer game craze with more and more households getting computer savvy. As an all natural corollary, people started writing their very own games for your home computers. These programming hobbyists traded and sold these home-grown games in local markets.

Other changes in the 1970's were home gaming consoles that used game cartridges. That meant the people could collect games cartridges for just one base unit instead of getting bulky game console systems.

**The 80s - some pause ahead of the storm**

1980's saw growing craze for the video and computer game craze, but online gaming wasn't beingshown to people there yet. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It had been during 1980's when Nintendo introduced its first gaming system.

**The 90s - revolution begins**

The 1990's saw the phenomenal growth in both popularity and technology mostly due to the rise of 3-D and multimedia.

Myst, the intellectual adventure game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first person shooter) games such as for instance Quake possible.

The late 1990's saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces had people all around the world playing against one another not just in FPS games but additionally in realtime strategy games (RTS games) as well as third person games like Grand Theft Auto.