# Items ###### tags: `items` ![Up to date as of 1.4.2](https://img.shields.io/badge/dnd5e-v1.4.2-informational) ## Common Properties - Description - Rarity (except spells) ## Types What does each Item type do differently from the rest? | Type | Useable | Effects | Description | |:----------:|:-------:|:-------:|-------------| | [Weapon](/cNVzoFKRRKuic9JLfV-R9A) | ✅ | ✅ | "Grippable": Swords, Bows, Staffs, Wands | | [Equipment](/lGBA76ZeTLukDj9M5MwGDg) | ✅ | ✅ | "Wearable": Armor, Shield, Clothing, Jewelry | | [Consumable](/-HGldLpKSrWkzkJBy7pi3w) | ✅ | ✅ | "Loseable": Potions, Ammunition, Gear, Wondrous Items | | [Tool](/ou4gwkxyR1i9WZNYtVPMrg) | ✅ | | Artisan Tools, Instruments, Some Kits | | [Loot](/YM6kWs7RQQWH-Kg6aaOAWQ) | | | Misc. Gear, Trade Goods, Rewards | | [Spell](/QtweYpQbQWCA3XNqJykYUg) | ✅ | ✅ | Anything that consumes a spell slot | | [Feature](/wlZmKk36TB6ecGXUnPgYkA) | ✅ | ✅ | Class, Racial, and Innate Passive and Active Abilities | | [Backpack](/SveF6fK1T0WYbW_2lsxVAg) | | | Anything that holds other things | ### Useable An Item which can be configured to roll dice or do other workflows when used from an [Actor](/PERy22UVRZS0NxXPGdqzOA) Sheet. The normal workflow involves triggering either a saving throw or an attack roll, possibly followed by a damage roll. ### Effects An Item which can house [Active Effects](/kvoAvXugQqCnyuQAl8sFFA). ## Usage - How do I roll an item on the UI? - How do I create a macro for an item? ## Automations These are common automations configurable for all items which can be activated (except Tool Items). ### Resource Consumption ### Attack Roll ### Prompt Saving Throw ### Damage Roll ### Ability Check(?) _I have no idea what this does_