# Items
###### tags: `items`

## Common Properties
- Description
- Rarity (except spells)
## Types
What does each Item type do differently from the rest?
| Type | Useable | Effects | Description |
|:----------:|:-------:|:-------:|-------------|
| [Weapon](/cNVzoFKRRKuic9JLfV-R9A) | ✅ | ✅ | "Grippable": Swords, Bows, Staffs, Wands |
| [Equipment](/lGBA76ZeTLukDj9M5MwGDg) | ✅ | ✅ | "Wearable": Armor, Shield, Clothing, Jewelry |
| [Consumable](/-HGldLpKSrWkzkJBy7pi3w) | ✅ | ✅ | "Loseable": Potions, Ammunition, Gear, Wondrous Items |
| [Tool](/ou4gwkxyR1i9WZNYtVPMrg) | ✅ | | Artisan Tools, Instruments, Some Kits |
| [Loot](/YM6kWs7RQQWH-Kg6aaOAWQ) | | | Misc. Gear, Trade Goods, Rewards |
| [Spell](/QtweYpQbQWCA3XNqJykYUg) | ✅ | ✅ | Anything that consumes a spell slot |
| [Feature](/wlZmKk36TB6ecGXUnPgYkA) | ✅ | ✅ | Class, Racial, and Innate Passive and Active Abilities |
| [Backpack](/SveF6fK1T0WYbW_2lsxVAg) | | | Anything that holds other things |
### Useable
An Item which can be configured to roll dice or do other workflows when used from an [Actor](/PERy22UVRZS0NxXPGdqzOA) Sheet.
The normal workflow involves triggering either a saving throw or an attack roll, possibly followed by a damage roll.
### Effects
An Item which can house [Active Effects](/kvoAvXugQqCnyuQAl8sFFA).
## Usage
- How do I roll an item on the UI?
- How do I create a macro for an item?
## Automations
These are common automations configurable for all items which can be activated (except Tool Items).
### Resource Consumption
### Attack Roll
### Prompt Saving Throw
### Damage Roll
### Ability Check(?)
_I have no idea what this does_