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# System prepended metadata

title: Topics Grease Pencil Rendering Meeting

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# Topics Grease Pencil Rendering Meeting

## Grease Pencil Fills

 - Current state:
     - Triangulation of strokes happens on every geometry change (on the CPU side).
     - Triangles are saved to file as part of the DNA
         - Reason for this is because the CPU triangulation would be very slow if you have to generate it when opening the file.

 - Problems:
     - Large file size due to stored triangles
     - Slow triangulation, causes lots of lag when editing strokes

 - Questions:
     - Can triangulation for rendering fills be done entirely on the GPU?
         - Support for rendering shadows cast by GP fills might not be needed if we have geometry nodes support and can procedurally convert to meshes.
         - Would potentially solve the problems above.
         - Users cannot edit this data anyway. It is only needed for rendering.

## Stroke rendering

 - Would it be possible to render stamp textures not only on GP points but at equal distances along the polyline?
     - What are the potential issues here?
     - What would need to change for this to become technically possible?

