# Topics Grease Pencil Rendering Meeting ## Grease Pencil Fills - Current state: - Triangulation of strokes happens on every geometry change (on the CPU side). - Triangles are saved to file as part of the DNA - Reason for this is because the CPU triangulation would be very slow if you have to generate it when opening the file. - Problems: - Large file size due to stored triangles - Slow triangulation, causes lots of lag when editing strokes - Questions: - Can triangulation for rendering fills be done entirely on the GPU? - Support for rendering shadows cast by GP fills might not be needed if we have geometry nodes support and can procedurally convert to meshes. - Would potentially solve the problems above. - Users cannot edit this data anyway. It is only needed for rendering. ## Stroke rendering - Would it be possible to render stamp textures not only on GP points but at equal distances along the polyline? - What are the potential issues here? - What would need to change for this to become technically possible?