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# System prepended metadata

title: Change log - 2021/06/04 Test

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# Change log - 2021/06/04 Test
## Server
### Bug Fixes:
* Issue #229 - Stacks limit
* Issue #201 - Prevent mobs that just use skills to attack
* Issue #199 - High/Wood Elf two-handed delayed animation
* Issue #227 - Sleep + Stun overlaps
* Issue #226 - Timing sync in attacks
* Issue #218 - attack range difference to retail
* Issue #214 - Archer combo bug for Speed Arrow
* Issue #215 - Combo skills don't consume MP/SP
* Issue #216 - Quests insert error
* Issue #217 - Private shop port possible to any location
* Issue #120 - curZone NULL - when updating weather
* Issue #190 - Node change crash
* Issue #154 - Lua errors
* Issue #127 - Players location out of bounds
* Issue #156 - updatePlayers crash
* Issue #155 - Party members overflow
* Issue #205 - Shop not getting closed after buying all items
* Issue #225 - Pet friendly buffs not working on other ppl
* Issue #200 - Check mob weapon type upon attack


### Improvements:
* Issue #89 - Loots improvement
* Add Testing project with a test example
* Redesign the project architecture (FHX, FHXCore, FHXTests)
* Redesign the DB architecture
* Merchant validations
* Implement JWT

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## Client
### Bug fixes:
* Issue #69 - skill/combo crash | CBuffMng++OnBuffMouseUp+885552
* Issue #221 - Quest ID 71 - Incorrect monster name
* Fix launcher crash message for every login
### Improvements:
* Implement JWT
* Updated minimaps
* Added buggy NVIDIA driver detection dialog

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## Balancing
### Characters:

#### Warrior

* Drop Sword Mastery
* Increase Axe Mastery from `0.55*99+1` to `0.58*99+1`
* Add Melee Resist Down (Battle Cry) with `0.2*49+5` growth and `480000+10000*49` duration 
* Change Concentration from `0.35*39+2` to `0.33*39+3`
* Replace Overgrowth with Defense Mastery
* Add Defense Mastery to level 1
* Change Cleave from `0.4*49+1` to `0.31*49+5`
* Change Courage from `0.82*49+50` to `1*49+41`
* Change `Blow + J.Cleave` to `Blow + Savage Slash + J.Cleave`
* Change `Wound + M.Taunt + S.Hook` to `Wound + S.Hook`
* Change `Savage Slash + Raging Waves` to `M.Taunt + Raging Waves`

#### Paladin

* Increase Divine Protection from `0.3*49+30` to `0.72*49+30`
* * Make Holy Bolt phys dmg based and change dmg from `5*49+45-35` to `3*49+35-25`
* Change animation for Mighty Swing
* Change animation for Holy Weapon
* Remove Exp. Holy Bolt
* Add Salvation (Magic Resist Up) with `0.15*39+5` and `240000+20000*39` duration
* Increase Sword mastery from `0.6*99+1` to `0.65*99+1`
* Moved Angel's Touch from level 40 to level 25
* Moved Irritation from level 25 to level 35 (and adjusts its damage)
* Moved Holy Weapon from level 35 to level 40 (and adjusts its damage)

#### Knight

* Increase Sword mastery from `0.6*99+1` to `0.62*99+1`

#### Wizard

* Increase Harm Resist Up from `0.1*49+5` to `0.18*49+5`

#### Summoner

* Increase Sanctuary from `0.3*49+2` to `0.37*49+2`
* Decrease Erymanthus Taunt from `1000 ms` to `800 ms`
* Decrease Erymanthus Anger from `1500 ms` to `1000 ms`
* Decrease Gigas Taunt from `1000 ms` to `800 ms`
* Decrease Gigas Anger from `1500 ms` to `1000 ms`
* Decrease Jumping Rush from `1500 ms` to `1000 ms`

### NPCs:
* Spots adjustment in V1 map

### Pets:
#### Naiad:
* HP / 2
* Attack / 2

#### Shaikin:
* HP / 1.5
* Attack * 1.1

#### Kasa
* HP / 2.5
* Attack * 0.6

#### Undinae
* HP / 2
* Attack / 2

#### Erymanthus
* HP / 1.5
* Attack * 1.25

#### Salamander
* HP / 2.5
* Attack * 0.7

#### Endairon
* HP / 2
* Attack / 2

#### Gigas
* HP / 1.4
* Attack * 1.5

#### Selaim
* HP / 2.5
* Attack * 0.8





