# Change log - 2021/06/04 Test ## Server ### Bug Fixes: * Issue #229 - Stacks limit * Issue #201 - Prevent mobs that just use skills to attack * Issue #199 - High/Wood Elf two-handed delayed animation * Issue #227 - Sleep + Stun overlaps * Issue #226 - Timing sync in attacks * Issue #218 - attack range difference to retail * Issue #214 - Archer combo bug for Speed Arrow * Issue #215 - Combo skills don't consume MP/SP * Issue #216 - Quests insert error * Issue #217 - Private shop port possible to any location * Issue #120 - curZone NULL - when updating weather * Issue #190 - Node change crash * Issue #154 - Lua errors * Issue #127 - Players location out of bounds * Issue #156 - updatePlayers crash * Issue #155 - Party members overflow * Issue #205 - Shop not getting closed after buying all items * Issue #225 - Pet friendly buffs not working on other ppl * Issue #200 - Check mob weapon type upon attack ### Improvements: * Issue #89 - Loots improvement * Add Testing project with a test example * Redesign the project architecture (FHX, FHXCore, FHXTests) * Redesign the DB architecture * Merchant validations * Implement JWT <br/> <br/> ## Client ### Bug fixes: * Issue #69 - skill/combo crash | CBuffMng++OnBuffMouseUp+885552 * Issue #221 - Quest ID 71 - Incorrect monster name * Fix launcher crash message for every login ### Improvements: * Implement JWT * Updated minimaps * Added buggy NVIDIA driver detection dialog <br/> <br/> ## Balancing ### Characters: #### Warrior * Drop Sword Mastery * Increase Axe Mastery from `0.55*99+1` to `0.58*99+1` * Add Melee Resist Down (Battle Cry) with `0.2*49+5` growth and `480000+10000*49` duration * Change Concentration from `0.35*39+2` to `0.33*39+3` * Replace Overgrowth with Defense Mastery * Add Defense Mastery to level 1 * Change Cleave from `0.4*49+1` to `0.31*49+5` * Change Courage from `0.82*49+50` to `1*49+41` * Change `Blow + J.Cleave` to `Blow + Savage Slash + J.Cleave` * Change `Wound + M.Taunt + S.Hook` to `Wound + S.Hook` * Change `Savage Slash + Raging Waves` to `M.Taunt + Raging Waves` #### Paladin * Increase Divine Protection from `0.3*49+30` to `0.72*49+30` * * Make Holy Bolt phys dmg based and change dmg from `5*49+45-35` to `3*49+35-25` * Change animation for Mighty Swing * Change animation for Holy Weapon * Remove Exp. Holy Bolt * Add Salvation (Magic Resist Up) with `0.15*39+5` and `240000+20000*39` duration * Increase Sword mastery from `0.6*99+1` to `0.65*99+1` * Moved Angel's Touch from level 40 to level 25 * Moved Irritation from level 25 to level 35 (and adjusts its damage) * Moved Holy Weapon from level 35 to level 40 (and adjusts its damage) #### Knight * Increase Sword mastery from `0.6*99+1` to `0.62*99+1` #### Wizard * Increase Harm Resist Up from `0.1*49+5` to `0.18*49+5` #### Summoner * Increase Sanctuary from `0.3*49+2` to `0.37*49+2` * Decrease Erymanthus Taunt from `1000 ms` to `800 ms` * Decrease Erymanthus Anger from `1500 ms` to `1000 ms` * Decrease Gigas Taunt from `1000 ms` to `800 ms` * Decrease Gigas Anger from `1500 ms` to `1000 ms` * Decrease Jumping Rush from `1500 ms` to `1000 ms` ### NPCs: * Spots adjustment in V1 map ### Pets: #### Naiad: * HP / 2 * Attack / 2 #### Shaikin: * HP / 1.5 * Attack * 1.1 #### Kasa * HP / 2.5 * Attack * 0.6 #### Undinae * HP / 2 * Attack / 2 #### Erymanthus * HP / 1.5 * Attack * 1.25 #### Salamander * HP / 2.5 * Attack * 0.7 #### Endairon * HP / 2 * Attack / 2 #### Gigas * HP / 1.4 * Attack * 1.5 #### Selaim * HP / 2.5 * Attack * 0.8
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