Plan Tree ∈ Hong Kong ===================== Introduction ------------ *Plan tree* is an undertaking that works with a transformational idea to create housing environments from a *living* resource - trees! It is an attempt to integrate Hong Kong’s subtropical vegetation with technology. At the core of *plan tree* is the construction of a simple house from living trees using a combination of traditional construction techniques and contemporary engineering. This is a long term project that could be done in collaboration for example with local schools and potentially with partners worldwide. Residencies are offered to individuals who want to get involved into the project over a period of weeks or months. *The house grows together with those who take care of it.* Timeline -------- There are two tracks: one focuses on planting, and the other one on research and learning, which could run in collaboration with a partnering institution anywhere in the world. [![Timeline](https://i.imgur.com/VpIXLH5.jpg)][2] [Full size][2] – *use left/right to navigate through the map* It is important to understand that, once planted, the house will take years, if not decades to grow. Nevertheless, it has utility from day one! Planted on the scaffold are strangler figs, which send aerial roots to the ground. Eventually they strangulate the bamboo from which the scaffold is made. As the trees gain strength, support structures can be removed. In the meantime the house can be used as a place for work or play. Continuous maintenance, such as pruning and health monitoring, is necessary. Network ------- There are various potential partners, and it will require patience to forge collaborations. [![Drawing of network](https://i.imgur.com/GQ53gyh.jpg)][1] [Full size][1] – *use left/right to navigate through the map* Learning objectives and impact ------------------------------ Learners are all those who participate in the project. * Structural engineering & architecture "Living" houses is a concept that already exists in various variations. It is mostly a simple utilisation of trees suitable for housing in natural environments: trees create shelter through their growth. The difference of the current undertaking is to achieve a certain degree of functionality and explore various usage scenarios as well as to open up natural housing alternatives. * Botany / plant biology The fact that we are dealing here with a growing plant requires knowledge in plant biology and also a deep understand of how people and trees can coexist, grow and transform together. * Learning process One of the intented use options for the created space is to have it as a learning environment in the context of a primary school. Within this context it can have numerous implications, e.g. living body that grows with children who attend the school; specific space to connect deeply with nature and see links between the developments of all living organisms, biology and adaptation; learning from nature how to live on this planet. * Team work * Patience * Sustainability, ecologically as well as economically Site ---- Requirements: * Footprint of house itself, without tree crown: 5×5 m * Plenty of sun for photosynthesis * Additional space for construction materials and for maintenance access. Expenses -------- Aside from the initial investment in land, expenses are very roughly estimated at: * Scaffold (bamboo, [foundation][5], etc.): 50,000 HKD * Saplings: 10,000 HKD * Tech, i.e. cameras, humidity sensors, irrigation system, etc.: 50,000 HKD * Travel, accommodation: depends on location * Compensation for tutoring: depends on partnership concept Openess ------- Discoveries and communication are openly and immediately shared. This motivates others to get involved from anywhere in the world. An example for this strategy is [OSE][3], a successful American project about developing open source machinery and architecture. Entrepreneurialism is encouraged. Spinoffs can use the information however they like. Future ------ More advanced building technologies can be eventually incorporated, such as robotic arms directing the growth of plants. This leads to the creation of a research base for bleeding edge architecture and construction, akin to the computer clubs and hacker spaces that were the breeding grounds for much of the technology in the late 20th and early 21st century. Team ---- *Felix E. Klee* has an academic background in architecture and physics. He is exploring tropical regions for opportunities to construct with strangler figs beyond the living root bridges, something that is not possible in his home country Germany. In 2020 and early 2021, he was visiting Hong Kong, where he did experiments with vines, including a sound installation in the jungle atop Victoria Peak together with noise artist 3x3x3. In 2019 he showed two installations related to adaptable architecture in Hong Kong, one of them created from bamboo, coconuts, and electronics. He is partner in the Berlin art production company Rieger & Klee GbR. *Anastasia Zagorni* has an academic background in humanities and business. She designs and implements entrepreneurship programs and explores opportunities of working with the city. She has been supporting creative individuals and teams working toward establishing their business or professional profile. She is also involved in biodiversity-oriented projects in Brandenburg where she resides. *Kimberley Vanessa Cheung* is a professional fencer, representing Hong Kong in international competitions. She graduated with first class honors from Hong Kong University of Science and Technology, receiving a BSc in biochemistry and cell biology. Kim got trained in data science and machine learning. She created the AI Physio Assistant. In 2020, she joined Felix to form team a-to-m, which won the [International Game Design Challenge][6]. [1]: http://sites.inka.de/W1787/plan-tree/house/network/ [2]: http://sites.inka.de/W1787/plan-tree/house/timeline/ [3]: https://www.opensourceecology.org/ [4]: https://www.dimsumlabs.com/ [5]: https://en.wikipedia.org/wiki/Foundation_(engineering) [6]: https://awrd.com/en/award/game-design-challenge-learning