# The Design Sprint --- See also, 1. [A quick intro to managing software projects](https://hackmd.io/@fac/S1wGfV2M8#/) 2. [Issue management and estimation](https://hackmd.io/@fac/B1AL4V3ML#/) 3. [The Build Sprint](https://hackmd.io/@fac/S1ZTP6UcI#/) 4. [A quick intro to product management](https://hackmd.io/@fac/BkJLkLxnr#/) --- The Design Sprint as most people understand it comes from the [Google Ventures Design Sprint](https://www.gv.com/sprint/). ---- The Google Ventures team defines a design sprint as a 5-day process having 5 phases: *Understand, Diverge, Converge, Prototype, Test*. ---- We are not going to follow the Google Ventures sprint precisely. We are going to treat the design sprint as a 4-step process. ---- 1. Discover 2. Define 3. Prototype 4. Test --- ## 1. Discover ---- - What problem are you trying to solve? - Whose needs are you trying to address? - What is your understanding of their needs? - Are your assumptions about their needs correct? - What are your measures of success in meeting those needs? ---- ### Primary activities - Qualitative user research - Interviews - Quantitative user research - e.g. collective expressions of interest via a prominent link on your website home page to a sign up page ---- ### Primary outputs - Problem statement - Research data --- ## 2. Define ---- - How might we meet the user need? - Is the proposed product or service feasible to build? (i.e. is it within the competence of your team) - Is it a viable idea for your organisation? (i.e. does the potential value to users justify the cost of development?) - What might be the unintended consequences of this approach? ("consequence scanning") - What data do we need to collect or content do we need to create before we can proceed with this approach? ---- ### Primary activities - Resource planning - Storyboarding - Data collection and content creation ---- ### Primary outputs - Initial commitment of time and resources - Low-fidelity prototypes - Initial catalogue of content and data --- ## 3. Prototype ---- - What might the solution look like? ---- ### Primary activities - Prototyping - One-on-one stakeholder acceptance ---- ### Primary output - A high-fidelity prototype --- ## 4. Test ---- What do users think of it? ---- ### Primary activity - Qualitative user testing ---- ### Primary output - A validated prototype ---- ## Recap 1. Discover 1. Define 1. Prototype 1. Test ---- Be prepared to repeat the **Define**, **Prototype** and **Test** phases until you have a prototype that your users are happy with. ---- (Although in our case, we are constrained by the course timetable, so scope for significant product redefinition after the end of this week will be limited.) --- ## Further reading ---- - [The Design Sprint](https://www.gv.com/sprint/) by Google Ventures - [A study of the design process](https://www.designcouncil.org.uk/sites/default/files/asset/document/ElevenLessons_Design_Council%20(2).pdf) which describes the ***Diverge, Converge*** pattern used by Google Ventures - [Rapid Prototyping, Getting Good Fast](https://vimeo.com/374139411) a talk recorded for us by Sara Kimmich
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