# Estimation --- Estimation is the most valuable skill you can cultivate as a developer. --- ## Recap --- ### As a team 1. Agree a specification 2. Separate into individual issues 3. Order the issues sequentially 4. Assign issues from the top 5. Raise PRs, as needed 6. Only merge a PR if it relates to an open issue 7. After closing an issue, assign the next one --- ## New version --- 1. Agree a specification 2. Separate into individual issues 3. Order the issues sequentially 4. ***Estimate the size of each issue*** 5. Assign issues from the top 6. Raise PRs, as needed 7. Only merge a PR if it relates to an open issue 8. ***When closing an issue, record actual size*** 9. After closing an issue, assign the next one --- ## Issue size labels To be added to issues --- ### Estimation labels - `E1` - Short story, estimated - `E2` - Story, estimated - `E3` - Long story, estimated - `E5` - Extra long story, estimated --- ### Actual labels - `A1` - Short story, actual - `A2` - Story, actual - `A3` - Long story, actual - `A5` - Extra long story, actual --- Think of these labels as relative, not absolute. Each label is a multiple of the shortest one: twice, thrice or five times the size. --- ## Using issue labels --- ### Before each presentation... --- 1. Count up the ***estimated points*** in your closed issues since your last presentation. This is your ***estimated velocity***. --- 2. Count up the ***actual points*** in your closed issues since your last presentation. This is your ***actual velocity***. --- ### At presentation Report on estimated vs actual velocities --- The aim is to get the two numbers closer to each other with each estimation cycle. --- ### Between presentations Re-estimate the open issues in your backlog. Aim to improve your estimates with practice. --- ## Remember 1. As a team, estimate the size of each issue before starting work on them 2. When closing an issue, record its actual size --- ## Final thought: Hofstadter's Law It always takes longer than you expect, even when you take into account Hofstadter's Law.
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