# Rhino **[Wiki Home](https://hackmd.io/@fablabedp/home)** ###### tags: `CAD` `rhino` ## Zoom Extents `ZE` to zoom extents all `ZS` to zoom extents selected ## Hotkeys for Selecting View Some useful custom hotkeys for working in a single viewport. Set in `Rhino Options > Keyboard` | Key | Command | | --- | --- | | Ctrl+0 | `'_SetView _World _Perspective` | | Ctrl+1 | `'_SetView _World _Top` | | Ctrl+2 | `'_SetView _World _Front` | | Ctrl+3 | `'_SetView _World _Right` | | Ctrl+4 | `'_SetView _World _Bottom` | | Ctrl+5 | `'_SetView _World _Back` | | Ctrl+6 | `'_SetView _World _Left` | | Ctrl+9 | `'_Plan` (view normal to current Cplane) | ## Projecting Contour Outline 1. Select object >`Make2D` (with scene silhouette) 2. Select the resulting lines >`CurveBoolean` - DeleteInput = All - CombineRegions = Yes - AllRegions ## Merging Vertices Eg: Importing DXFs and lines are split into individual segments. This is a manual method for turning line segments into closed curves: 1. `SelChain` 2. `Join` ## Set Camera to View Save a new view in the Named Views Panel, can also access with `NamedView` ## Set Camera View Center To manually set camera target position: `View > Set Camera > Place target` ## Add thickness to Curves/Polylines/Edges Can use custom display modes to change how objects are rendered. `Settings > View > Display Mode` and copy an existing mode to use as starting point. Eg: to change curve thickness `Objects > Curve > Curve Width` ## Fixing Bad Objects _See: https://wiki.mcneel.com/rhino/badobjects_ `Check` to identify bad objects 1. Try `RebuildEdges` 2. Try to identify the bad surfaces of an object: `ExtractBadSrf` 3. Try untrimming and then retrimming the surface: - `Untrim` with `keep trim objects` - `Trim` using resulting curves to recreate the original surface 4. `Join` to recombine surfaces and `Check` resulting object ## Closing Open Polysurfaces 1. `SelChain` to select edges of the hole 2. `DupEdge` and `Join` to create curve from edges 3. `Patch` (Set `Adjust tangency` as needed) to make a surface from the curve, or alternatively use `EdgeSrf`. 4. `Join` original polysurface with new patch surface and repeat for other holes ## Closing Open Meshs 0. Use `Dir` and `UnifyMeshNormals` to check normals and flip as necessary. 1. Ensure all faces are joined into single mesh with `Join` 2. Try a combination of `UnifyMeshNormals`, `RebuildMeshNormals`, `MatchMeshEdge`, `RebuildMesh`, ` CullDegenerateMeshFaces`, `AlignVertices` 3. If mesh is still open, analyse with `ShowEdges`. If holes are identified, try closing them with `FillMeshHole` or `FillMeshHoles` 4. Once the mesh is closed, if necessary split into it's seperate closed shells with `SplitDisjointMesh`.