###### tags: hanabi # Alternate-Save-Mode (Synthetic 4 and 5 clues) ## Principles - No save clues on special suits (brown, ?). These clues touching chop (other than rank 4 and 5) are simply play clues. - Players are allowed to cm any card they want. ## 4 Clues A 4 clue is always a single cm. Mark all newly touched cards "unclued" ## 5 Clues A 5 clue is always a double cm. Mark all newly touched cards "unclued" ## Stalling situations - 4 and 5 are regular clues, color to chop still play clue unless clearly save. Prefer fill-in. ## Signal shifts The following chart refers to the (possibly two) cards chop moved by the corresponding clue at the column head. | 4 Clue | 5 Clue | Response | | -------- | -------- | -------- | | Playable | Left-most playable | Ignition | | Trash | Left-most trash | Ejection | | Suboptimal* | Right-most trash | Discharge | | - | Both trash | Charm | | - | Right-most playable | Blast | *Suboptimal: A 4 clue was given that put a critical card on chop when a 5 clue should have been given. - Example: - Bob: x x b5 r3 Alice clues Bob "4" chop moving a critical r3. But this save would be better given with 5, also picking up b5. - After a 4 clue that caused a charm discharge should double cm. - After a 5 clue the card which signal was not shifted should be still cmed. - Chop moving duplicate cards with a 5 clue is an ejection. - If a 4 clue that caused an ejection or a 5 clue that caused a charm was unnecessary it causes a trash push. ## Loaded clues in null < under construction > Alice can cause Bob to play his chop with a loaded "4" clue. # Funnels (OLD) ## Color clues - Color clues do not change from H-group. ## 4 Clues - If any new 5's are revealed (with a negative), the clue is standard 5 clue (5 save, 5cm, 5 tech). Mark all (newly touched) 4's as "unclued" - Otherwise, the 4 is a regular clue on just the chop 4. Mark all other (newly touched) 4's as "unclued". ## 5 Clues - If it can be, it is a double ignition (standard DI rules, favor DI on Bob, etc). The double ignition clue must be on the **last player** with a playable on finesse. Otherwise, it reverts to a no-info ejection (possibly unnecessary). - Otherwise, it is a no-positive-information ejection on Roger (the receiver of the clue). See [special moves](https://hanabi.github.io/docs/variant-specific/no-positive-clues/#special-move-summary "title") - If the ejection on roger was unnecessary and cannot be a 5, it is a double ejection (Bob and either Roger or Cathy, whoever has the last playable on ejection) ## Brown Variants - In **brown**, brown is play chop, 4 is single cm - In **null**, 4 is single save, 5 is kick ## Pink Variants - Save **pink 5** with rank 2. Like normal 2 saves, all touched cards are clued.