---
# System prepended metadata

title: colorset analysis

---

# what is wrong with colorsets.
re: blending in particular
of course you can avoid the issue by only using half of the colorset slots, since the rows blend in pairs (1 and 2 blend, 2 and 3 do not blend, etc) but its really annoying
### the colors used on the alpha
there is [this guide](https://docs.google.com/spreadsheets/d/1kIKvVsW3fOnVeTi9iZlBDqJo6GWVn6K6BCUIRldEjhw/htmlview?lsrp=1) for alpha values that correspond to colorset rows.
there is also this guide which i've seen posted as an alternative since the first one often kinda sucks
![image](https://hackmd.io/_uploads/Syj5La5iT.png =200x)

i made an item to compare the rows on and look at the blending
the stripes on the shirt go from row 1 to 16, alternating between white and black since i figured that would make blending very easy to spot
the background of the shirt are row 16 on the left (white) and row 1 on the right (black)
vanilla shader
| guide | colorpicked from vanilla item |
| -------- | -------- |
| ![image](https://hackmd.io/_uploads/SkM8Pp5sa.png)| ![image](https://hackmd.io/_uploads/B1bDvTcoa.png)|

i found that similar to my experiences the guide values blend very noticeably
my values that i colorpicked from a vanilla item look better to the naked eye, mostly without blending actually
the worst row is #11 or #12 since i couldnt pick that from the vanilla item and fell back to the guide bc i didnt want to look at multiple vanilla items lool
![image](https://hackmd.io/_uploads/r12uF6cop.png =300x)
theres another issue thats pretty obvious

### photoshop compression
when i save the textures photoshop jpeg artifacts their ass and adds these pixels that obviously blend rows pretty hard
![image](https://hackmd.io/_uploads/BJD0Kpqsa.png =400x)
they are also honestly the reason for most of the visible "blending" pixels in the image. you can see those even in photoshop
i increased the contrast here so you can see it properly on the middle rows:
![image](https://hackmd.io/_uploads/rk-_cT5oT.png =400x)
idk if my dds plugin fucking sucks or what (i use the intel one, and probably a pretty outdated version too)
### conclusion

well im not sure if i found out anything but heres the two test mods
u can colorpick from the 2nd one i forgor writing down the values and im too lazy rn especially because it is still scuffed </3
[guide](https://files.catbox.moe/15z0qm.ttmp2)
[colorpicked from far eastern maiden](https://files.catbox.moe/zbdsej.ttmp2)

### actually no: bizus colorset item
ok so obviously i wasnt the only one pissed by this and bizu made a more in depth test than me (and also not pepega on a fucking shirt)
this doubly makes me wonder why everyone keeps linking this fucking guide thats totally wrong
the values on bizus were really good except row 13 which blended a lot
i replaced row 13 with mine which isnt perfect either but now as far as i can tell none of the rows blend at all except for row 13 which doesnt blend visibly

```
row 1  - 000000
row 2  - 0a0a0a
row 3  - 1c1c1c
row 4  - 313131
row 5  - 424242
row 6  - 555555
row 7  - 656565
row 8  - 797979
row 9  - 888888
row 10 - 9b9b9b
row 11 - ababab
row 12 - bdbdbd
row 13 - cdcdcd - minimal blending, but idk a better value
row 14 - dddddd
row 15 - efefef
row 16 - ffffff
```
![image](https://hackmd.io/_uploads/Hy6SQRqiT.png =500x)
