# what is wrong with colorsets. re: blending in particular of course you can avoid the issue by only using half of the colorset slots, since the rows blend in pairs (1 and 2 blend, 2 and 3 do not blend, etc) but its really annoying ### the colors used on the alpha there is [this guide](https://docs.google.com/spreadsheets/d/1kIKvVsW3fOnVeTi9iZlBDqJo6GWVn6K6BCUIRldEjhw/htmlview?lsrp=1) for alpha values that correspond to colorset rows. there is also this guide which i've seen posted as an alternative since the first one often kinda sucks ![image](https://hackmd.io/_uploads/Syj5La5iT.png =200x) i made an item to compare the rows on and look at the blending the stripes on the shirt go from row 1 to 16, alternating between white and black since i figured that would make blending very easy to spot the background of the shirt are row 16 on the left (white) and row 1 on the right (black) vanilla shader | guide | colorpicked from vanilla item | | -------- | -------- | | ![image](https://hackmd.io/_uploads/SkM8Pp5sa.png)| ![image](https://hackmd.io/_uploads/B1bDvTcoa.png)| i found that similar to my experiences the guide values blend very noticeably my values that i colorpicked from a vanilla item look better to the naked eye, mostly without blending actually the worst row is #11 or #12 since i couldnt pick that from the vanilla item and fell back to the guide bc i didnt want to look at multiple vanilla items lool ![image](https://hackmd.io/_uploads/r12uF6cop.png =300x) theres another issue thats pretty obvious ### photoshop compression when i save the textures photoshop jpeg artifacts their ass and adds these pixels that obviously blend rows pretty hard ![image](https://hackmd.io/_uploads/BJD0Kpqsa.png =400x) they are also honestly the reason for most of the visible "blending" pixels in the image. you can see those even in photoshop i increased the contrast here so you can see it properly on the middle rows: ![image](https://hackmd.io/_uploads/rk-_cT5oT.png =400x) idk if my dds plugin fucking sucks or what (i use the intel one, and probably a pretty outdated version too) ### conclusion well im not sure if i found out anything but heres the two test mods u can colorpick from the 2nd one i forgor writing down the values and im too lazy rn especially because it is still scuffed </3 [guide](https://files.catbox.moe/15z0qm.ttmp2) [colorpicked from far eastern maiden](https://files.catbox.moe/zbdsej.ttmp2) ### actually no: bizus colorset item ok so obviously i wasnt the only one pissed by this and bizu made a more in depth test than me (and also not pepega on a fucking shirt) this doubly makes me wonder why everyone keeps linking this fucking guide thats totally wrong the values on bizus were really good except row 13 which blended a lot i replaced row 13 with mine which isnt perfect either but now as far as i can tell none of the rows blend at all except for row 13 which doesnt blend visibly ``` row 1 - 000000 row 2 - 0a0a0a row 3 - 1c1c1c row 4 - 313131 row 5 - 424242 row 6 - 555555 row 7 - 656565 row 8 - 797979 row 9 - 888888 row 10 - 9b9b9b row 11 - ababab row 12 - bdbdbd row 13 - cdcdcd - minimal blending, but idk a better value row 14 - dddddd row 15 - efefef row 16 - ffffff ``` ![image](https://hackmd.io/_uploads/Hy6SQRqiT.png =500x)