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# System prepended metadata

title: 'Ninja Gaiden:Ragebound Speedrun note'

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# Ninja Gaiden:Ragebound Speedrun note

>[!NOTE] Things You Should Know Before Speedrunning
>1. Jump Height:
The height of the roll jump and the regular jump are different in this game.
When holding the jump button for the same duration, the roll jump height will be lower than a regular standing jump.
>https://youtu.be/jUn_uzwZeZ0
>
>2. Air flip i-frames:
Performing a air flip immediately upon landing provides a brief period of invincibility (i-frames), which can be used to dodge terrain damage.
If you quickly input Jump(air flip) => Roll when landing, the game's input buffer will automatically chain the landing roll and the subsequent roll action together, resulting in a longer duration of invincibility.
> example : https://www.twitch.tv/ds83171/clip/MagnificentFantasticGrassOhMyDog-L62HHRPQhqostviQ?filter=clips&range=30d&sort=time
>
>3. Slanted Ceiling Slide:
The beginning of Level 1-1 requires the use of a bug where you grab a platform and jump upwards along a slanted surface.
This bug is affected by the game's V-Sync (Vertical Synchronization) setting, so please ensure V-Sync is turned off.
>
>4. Restarting the Game:
It is recommended to restart the game before each run.
This game stores many behaviors in memory without properly releasing them, which can lead to various bugs or unexpected behavior patterns.
>
>5. Double HC attack
>When you have HC aura, pressing the throw/attack button at the same time will release two HC attacks at the same time
>![input_3](https://hackmd.io/_uploads/B1lTcz8Cxx.gif)


>[!Note] Video reference
>https://www.youtube.com/watch?v=y3B4OEacCTQ

## Prologue:

First Cliff Climb: 
Align with the platform's edge and jump forward in the red-boxed area to precisely grab the platform above.
![image](https://hackmd.io/_uploads/SkpJ5nE0ex.png)

Second Cliff Climb: 
Climb just past this patch of grass, and a little further up, then jump in the opposite direction to land exactly on the platform.
![image](https://hackmd.io/_uploads/S1I_s3VReg.png)


Room Fight: 
You need to drop vertically here. Only move right after you have crossed the red line. Otherwise, you will trigger a waiting animation.
![image](https://hackmd.io/_uploads/S1_m63ERlg.png)




## 1-2


### Boss fight:

Final Blow: Defeat the Boss before it starts breathing fire.
1. Start: Charge up, roll to the left, and slash to stun the Boss.
![image](https://hackmd.io/_uploads/SyGSAZI0lg.png)

2. Charge up while the Boss flies to the right, then slash to the right to stun it.
![image](https://hackmd.io/_uploads/rJIh0ZIRxg.png)

3. When the Boss flies to the left, run over and hit it without charging. Stop attacking when it reaches half health.
![image](https://hackmd.io/_uploads/S1jVyf8Rge.png)

4. If the health is controlled above half, the Boss will summon minions.
※You can continue attacking as soon as the Boss starts moving.
![image](https://hackmd.io/_uploads/BJ8v1G80le.png)

5. Defeat the Boss before it starts breathing fire.

## 1-3

>[!Warning] about shop soft lock
>After equipping the items, keyboard users should press 'ESC' to exit the shop .
Controller users, please confirm that the screen has changed back before pressing the 'Cancel/Back' button to exit. Pressing it too quickly may cause a soft lock at this screen.
![image](https://hackmd.io/_uploads/SJhkV7ICeg.png)


### BOSS fight:

To make the Boss breathe fire on the right side, you need to keep its hp above half.
https://www.twitch.tv/ds83171/clip/NastyDeliciousBasenjiShazBotstix-wAOGTO9is0BiKZms

## 3-3


rolling full jump and step on the skull
![image](https://hackmd.io/_uploads/r1HF78IAgx.png)

Run here and wait for the bullet
![image](https://hackmd.io/_uploads/HJnUVIIAge.png)

https://www.twitch.tv/ds83171/clip/MagnificentHedonisticParrot4Head-1lBq8jD2I6MnB5Ge

## 4-3

https://www.youtube.com/watch?v=5Mc76wmSm5Y