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遊戲故事

1980年代的艋舺,繁華與混亂並存。當時的台灣,正處於經濟飛速發展的年代,各種商機以各種形態呈現,正是社會變動最劇烈、人心最躁動的時代。街巷中混雜著商人、流氓黑道、性工作者,如同煙花般燦爛又斑斕。

你作為黑道組織的一員,以租賃車業為掩護,正在艋舺的大街小巷中來回穿梭;一邊開拓出不同的市場機會,也運送著你手下的花漾少女們,嘗試在紛擾的時代中闖出一番事業。然而,巨大的利益下總是充斥著風險:其他黑道的競爭對手也正依循著同樣的方式擴張勢力,甚至是警察都可能成為威脅你地盤的敵人。

在這個爾虞我詐的地下世界裡,仔細端詳艋舺未來的發展變化,盤算各個勢力間的資源消長,你才有可能解決所有突發而來的挑戰與危險,最終突破重圍生存下來。

歡迎光臨,艋舺花巷。

遊戲配件

一張【龍山寺起點】卡、一張【刑事紀錄】卡

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五個顏色的【車伕米寶】及對應顏色的【木塊指示物】

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五種顏色各三個的【小姐圓片】,背面各帶有數字2~4。

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一個【警察指示物】與底座

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一顆【警察值勤骰子】,兼任【起始玩家指示物】

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十張【初始板塊地圖】

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四十七張【發展板塊地圖】

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(應該有其中五張擁有【萬華分局】地標,遊戲開始前請取出)

一份【艋舺花報】

遊戲目標

在遊戲過程中有許多板塊拼放的過程,如下所示:

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每張卡牌可相鄰拼放、直接覆蓋、置於下方,都是合法的拼放。

手下的小姐可以做為棋子,佔據某個相鄰同色區域,收歸該玩家所有

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雖然佔領的區域面積很重要,但種類也會影響得分。
佔領的區域共有四個種類,不同種類對於小姐而言具有不同的經濟價值:

種類 民宅區 商辦區 賭博區 紅燈區
顏色
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黑白
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橘黃
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藍綠
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紅粉
經濟價值 0 1 2 3

當遊戲結束時,我們會將小姐的數字揭露(平時會隱藏),將每一位小姐的【經濟獲利】加總。

經濟獲利 = 小姐數字 * 區域面積 * 該區經濟價值

故遊戲過程中,僅考慮 得分的部分 你應該確保自己在結算時,能具備

  • 越大的面積越好
  • 它的經濟價值越高越好
  • 數字大的小姐應該搭配大塊的面積
  • 盡量讓所有的小姐上場佔領,不要待在手上

獲勝的機率可能較大。

另外,在攻擊失敗或被警察值勤時,你會得到【刑事紀錄】:

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該點數將作為扣分小姐加總的得分扣除此數字後即為最後的總分,總分最高的玩家獲勝。

遊戲總分 = 小姐經濟獲利總和 - 刑事紀錄

遊戲結算的時間為:【回合進行堆】被抽盡 為止。
每位玩家在一場遊戲中共有五次行動的機會。

遊戲準備

  1. 不同玩家人數的配置表
    人數 2人 3人 4人 5人
    初始板塊張數 5張 3張 2張 2張
    發展板塊起始張數 2張 2張 2張 2張
    手牌上限 4張 4張 4張 4張
    地圖延伸上限 4格 5格 5格 6格
  2. 將【龍山寺起點】卡與【刑事紀錄】卡置於桌面中央。
  3. 每位玩家選擇顏色,領取對應顏色的【車伕米寶】、【小姐圓片】、【木塊指示物】。將【車伕米寶】放置於【龍山寺起點】卡上、【木塊指示物】置於【刑事紀錄】卡 0 的位置。【警察指示物】組裝後亦放置於【龍山寺起點】上。
  4. 將黑白卡背的十張【初始板塊地圖】,發給每位玩家一人固定張數後,剩餘的移除遊戲。(實際張數請參考0.)
  5. 彩色卡背的【發展板塊地圖】發給每位玩家兩張作為起始手牌。其餘分成兩個牌堆:【回合進行堆】、【手牌補充堆】,將具有【萬華分局】的五張牌加上若干張牌湊到張數為玩家人數乘以5為止,形成【回合進行堆】,其餘則為【手牌補充堆】。
  6. 【警察值勤骰子】交給起始玩家,由住家距離萬華最近的玩家擔任。
  7. 準備完成可以開始進行遊戲(下圖以三人為例)。

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遊戲流程

  1. 由起始玩家開始,順時針進行,玩家們依序輪流出黑白牌背的【初始板塊地圖】拼放到地圖上,每次出一張,直到所有玩家的【初始板塊地圖】皆拼放結束,即完成了艋舺的初始地圖。

    板塊拼放三不原則:

    1. 不能離島,需與現有的任何一個板塊相接、堆疊,也不能超過地圖延伸上限。
    2. 不能覆蓋【龍山寺起點】、【任何古蹟景點】。
    3. 不能影響「別人」已佔領的區域「面積大小」。換言之,你不能透過拼放板塊來直接增加、削減其他人的分數。

    除此之外沒有任何限制。

  2. 接下來準備出【發展板塊地圖】。【回合進行堆】會開出玩家人數張數的卡牌,輪到的玩家,需從這些地圖抽取一張(手牌數已至上限,亦可抽取),接著選擇手上的一張擺放至地圖上,擺放的規則一樣依循板塊拼放三不原則。而後該玩家依照自己的想法移動自己的【車伕米寶】一至三個色塊的距離,不可重複路徑,也不可橫跨龍山寺。

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以上圖為例,藍色玩家與綠色玩家如果都從【龍山寺起點】出發,意味著他們剛剛行動分別走了「1步」和「3步」。
2. 續:如果該玩家擺放的【發展板塊地圖】具有【萬華分局】建築,則在進行完原本的行動後,可以多一個【警察行動】- 該玩家可以移動【警察指示物】一至三個色塊的距離。警察最後停駐的區域,將進入特殊狀態:在此區域不可發生任何械鬥,該玩家亦不可擴張其區域面積。

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除此之外手上持有【警察值勤骰子】者進行投擲,投到該種類的違法事業,該事業面積最大的玩家將增加面積大小的刑事紀錄,黑色骰面則賭博區與紅燈區併罰,增加的數字以五為單位無條件進入到下一位。面積為 3 需要增加 5、面積為 7 需要增加 10、面積為 12 需要增加 15以此類推。

  1. 【車伕米寶】移動完成後,依照該區域的狀態進行以下行動
    • 無人佔領: 可 選擇性 將手上的一個【小姐圓片】放置於該區域,完成佔領,並且從【手牌補充堆】補充一張手牌。如果已經達到手牌上限,則無法抽取。一個區域僅能放置一個小姐圓片,而小姐圓片置放後,可以在未來任意時刻回到手上
    • 有人佔領: 必須 與其他玩家發生【械鬥】。發起攻擊的玩家(攻擊方)將自手中決定一個【小姐圓片】,並搭配手中若干張【發展板塊地圖】進行覆蓋;而被攻擊的玩家(防守方)從【手牌補充堆】補充一張手牌(如果被攻擊當下,手牌數已至上限就無法補充手牌),決定手中若干張【發展板塊地圖】用以搭配自身已在該地的【小姐圓片】。但決定搭配的張數上限為當下手牌數-1(前四輪有此限制,最後一輪則無限制)。
      • 械鬥的勝負取決於,小姐數字該區域種類的資源數總和相加的數字大小。攻擊方數字需要大於防守方數字才算攻擊成功,反之則失敗。
      • 攻擊成功: 防守方的【小姐圓片】回到手上,由攻擊方的【小姐圓片】佔領該區域。
      • 攻擊失敗: 攻擊方增加【刑事紀錄】,增加的數字由該區域的面積以五為單位無條件進入到下一位計算(同被值勤效果)。
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      • 械鬥結算後,結算的手牌回收至【手牌補充堆】最下方,如果手牌不足兩張,請利用【手牌補充堆】抽取至兩張。
  2. 佔領或【械鬥】過程結束後,該玩家的行動結束。換下一位玩家從【回合進行堆】抽牌、出牌、移動。進行完一輪後,傳遞【警察值勤骰子】給下一個玩家,接下來一輪會由該玩家開始行動。
  3. 直到【回合進行堆】被抽盡,遊戲結束進行結算。

常見問題

  • Q1【初始板塊地圖】中的特殊地標,例如華西街、鑽石大樓,面積算多少?
    • 面積為 2。
  • Q2 除了第一次移動,車伕在行進時是否可以路過或踏上【龍山寺起點】?
    • 不可以,須繞路而過。
  • Q3 我透過械鬥搶走別人的領地時,是否也可以多添一張資源手牌?
    • 不可以,只有佔領無主地、開發新地時才得以添加手牌。
  • Q4 若我透過手上的【發展板塊地圖】,讓同色且不同玩家的領地相接,會發生什麼事?
    • 前提是你佔有其中一塊領域,否則你不應該藉由板塊拼放影響他人領地面積
    • 同色領地相接一樣觸發【械鬥】事件。主動拼放讓領地相接者為攻擊方,被相接者則為防守方。
    • 此例中不可讓三個玩家同時相接
  • Q5 我的手牌數已經達上限,輪到我的時候還可以抽牌嗎?
    • 可以。僅有一瞬間超過上限,在打出板塊後又會回到上限。
  • Q6 當我被攻擊時,手牌數已經達上限,我還可以補充一張手牌嗎?
    • 不可以。但這意味著你可以使用你現有的所有手牌進行防禦。
  • Q7 當我打出萬華分局時,可以決定先移動車伕還是警察指示物嗎?
    • 可以。但警察指示物的移動後需緊接著立刻投擲值勤骰子,才可再移動車伕。
  • Q8 「小姐圓片置放後,可以在未來任意時刻回到手上」,那是否可以在值勤骰子骰完之後當下回收,避免被扣刑事點數?
    • 不可以。值勤當下視為警察行動中,玩家行為是暫停的。扣刑事點數後再回收是可以的。
  • Q9 同個玩家回合,可以靠地圖擴張、合併區域觸發一次械鬥,又走車伕觸發第二次械鬥嗎?
    • 可以。
  • Q10 可以用有萬華分局的地圖來發生械鬥嗎?是否就不會觸發警察?
    • 是的。可以用此方式來躲過應該會發生的警察事件。
  • Q11 如果地圖擴張、合併的兩個區域都是自己的小姐,是否直接跳過械鬥階段?兩個小姐可以保留在同一區域嗎?
    • 直接跳過械鬥階段。而因為一個區域僅可放置一個小姐,故需收回一個小姐圓片。
  • Q12 警察所在區域不能械鬥和擴張,是所有同色區域都不能?還是所在色塊不能?
    • 所在色塊不能。
  • Q13 警察骰子投擲到的非法事業,如果多個玩家面積並列第一,是否一起扣分?
    • 是的。另外還有兩個特殊情境以下說明。
    • 若投擲到黑色,而該玩家同時擁有最大的賭博區、紅燈區,則扣兩次分數。
    • 若投擲到賭博區,而該玩家擁有兩塊最大的賭博區(例如面積皆為10),則僅扣一次分數即可。