---
# System prepended metadata

title: Talks in the indieDevDay 2025
tags: [IB, Computer Science]

---

# Talks in the indieDevDay 2025 (Friday)

This is a note for sharing with students that are coming to the indieDevDay on Friday October the 10th. 

# Talks

These are the talks that are going to happen while we're on the venue with some links and some comment from me so you have context to decide to go or not. 

## Main stage

This is a stage that is usually in one of the extremes of the hall.

11:00 - 12:00 Video Games and Brands: The Power of IPs in Entertainment by  Cluster Audiovisual in Catalan. https://www.clusteraudiovisual.cat/es/
This is a talk of branding and bussiness. Be aware that the talk is in Catalan.

12:00 - 13:00 Boost your video game: tools and resources to make your project a reality by ICEC in Catalan. ICEC is a Public Organization of culture, but it seems that can be useful, but I don't know if they're going to be tools like "use godot" or "you can get this grants". Be aware that the talk is in Catalan.

13:00-13:20 Probably we're not going to have enough time to see that talk. 

## Conference room 

If I'm not mistaken there is a conference room going up to some stairs.

10:30 - 11:30 Resistance & Play by Marie Janin, Pablo Quarta, and Collective Resistencia Videolúdica in English. 

https://www.santamonica.cat/es/participa-i-experimenta/creacio-i-experimentacio/grups-de-recerca/2024/resistencia-videoludica

This seems to be a conference about how do we play games and what other significance can they have. I think it's interesting for TOK, but I know that you need to be a little bit aligned with videogame culture. I'm personally considering going to this one. 


11:30 - 12:30 Speculative Tourism by Shalev Moran in English. 

https://www.shalevmoran.com/
https://www.speculativetourism.com/

Shalev Moran was born in Jerusalem and has worked in Israel a lot in the recent years including an exhibition in Tel Aviv in 2025. 
It seems that the talk is about the audio tours of the future. 




12:30 - 13:30 Software Architecture for Indie Games by  Ángel 'Culo' [sic] in English. This seems to be a accessible talk about programs to make videogames. If you're interested to do a videogame for the IA or for your own interest, this one seems very interesting. Be aware that probably you will go before it finishes. 

## Multipurpose Space


11:00 - 12:00 The 10 most common legal errors (and how to avoid them): Presentation of the AEVI guides by  Mónica Sánchez, Andy Ramos, Arturo Monedero in Spanish. This one seems more addressed for people who are publishing videogames.


# The activity and the internal

Even if the activity is the same for both DP1 and DP2. 

The concept is that we're going to see some **finished** videogames and some **unfinished** videogames. Since you have to develop a program you have a good oportunity to check how an **unfinished** program looks like because your program will be at some point, **unfinished**. 

So I'm asking you to test this videogames and **ask the developers** (that are the people there presenting) some simple questions. 

* Name of the development team/developer
* Size of the development team (is a solo developer? is a team? how big is it? is small team but they externalize?)
* What is the target audience of the game. This is something that we can infer by the game but you can ask it also.
* What tools have they used (programming languages, frameworks or engines such as godot, unity, unreal)
* Why did the team choose those tools
* Where do they get their visuals and music? (are they licenced? they did it by themselves because they are artists also? downloaded using an asset store?)
* Why did they get the visual/art/music that way and not in another way.
* Possible success criteria. For DP2 this is more obvious, but for DP1 is more difficult. Projects can (and should) be divided in smaller more chewable portions of "features". Try to guess some of the features that the game you have play have. What are their intents. 

The purpose is to discuss these together when we're back next week. 

Try to test at least **5 games** from the testing area. The more, the merrier. 

I will provide the template but you will need to bring your own pen (BYOP). 

# Other stuff that you will find

There will be also some stands with merch, with videogames to buy and retro games to test. You can go there but remember that those retro games (finished games) are not for the purpose of the activity since you cannot ask the developers. 




