---
# System prepended metadata

title: Quick Start - Note
tags: [Unreal Engine]

---

###### tags: `Unreal Engine`
# Quick Start - Note
## Setup
create a new project (Game/Blank)
The project settings choose ==Blueprint== ==with StarterContent==

![](https://i.imgur.com/cEjcndZ.png)

## Basic Controls
- Perspective

    ![](https://i.imgur.com/6cOmWxS.png)

    ![](https://i.imgur.com/aKjykQj.png)

## Edit level
- create a new blank level

    ![](https://i.imgur.com/YaZsS0g.png)

- 新增一個 Box 到 viewport 中，設定比例為 $4\times 4\times 0.1$

    ![](https://i.imgur.com/PGeo2cd.png)
- ==Place Actors== 選單
    - 打開 ==Light== 清單並建立 ==Directional Lights==

        ![](https://i.imgur.com/4t7ndRm.png)
    
    - 打開 ==Visual Effects== 清單並建立 ==Atmospheric Fog==

        ![](https://i.imgur.com/fIXovsr.png)
        
    - 打開 ==Basic== 清單並建立 ==Player Start==

        ![](https://i.imgur.com/iJDrus6.png)
        
    - 打開 ==Volume== 清單並建立 ==Lightmass Importance Volume==

        ![](https://i.imgur.com/nwkx7ia.png)
        
        這個物件是透過該方塊來控制及聚焦光影效果
        使用快捷鍵 ==R== 來縮放該方塊將物件包覆住
        
        ![](https://i.imgur.com/DObApzA.png)
- 新增物件
    從 ==content browser== 中將物件拖曳到 ==view port== 中來新增物件
    
    ![](https://i.imgur.com/msmTgp3.png)
    
    - Transform 快捷鍵
        - ==M== 可以沿著軸來移動物件
        - ==E== 可以沿著軸來旋轉物體
        - ==R== 可以沿著軸來縮放物體

## Build

## Edit actor properties
在 ==view port== 中選取物件，在 ==detail== 面板中可以調整物件的性質
        







# 參考
Quick Start -https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LDQuickStart/