# Modular Station Design Doc
###### tags: `design-doc` `gooncode`
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Feel free to make good-faith edits and comments to this design document as necessary.
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[toc]
## Introduction
:::danger
I will not, nor ever intend to, push for the introduction of this map to the regular rotation! This is an exercise in silliness, and I will not be prioritising the maintainability of any systems created as a result of implementation!
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You ever played *Betrayal at House on the Hill*? That board game where you slowly construct a haunted house through sticking tiles together that make up the various rooms and passages?
<center>
:strip_icc()/pic767248.jpg)
*Image by @Chris Barnard on Board Game Geek (July 23, 2010)*
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Yeah, that. But what if it was a station?
## Considerations
### Features
- Generate a random station layout at runtime.
- Depending on how performant this system is, furnishing could also be done at runtime or prefabricated rooms could be used instead.
### Challenges
- How the fuck is maintenance gonna work, if at all?
- What if the output is just consistently garbage? No point in putting in all that work to make the system if it's just not fun to play on the results.
- You're gonna have to make a lot of different department modules if you go the prefab route. Hope you like mapping!
- Oh, you don't wanna do prefabs? You're gonna have to figure out how to implement room furnishing!
- **GARBAGE DISPOSAL AAAAAAAAA**
## Implementation